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Is hacking actually a big problem?
Posted: Sun Mar 17, 2013 4:50 am
by Serotonin
I've only been playing for a few days but people keep yelling out hacker at everyone else. It seems fair so far, but maby I've just gotten lucky.
Just curious if hacking is a common thing.
Re: Is hacking actually a big problem?
Posted: Sun Mar 17, 2013 8:24 am
by Julius
Hacking is very common in this game, however, hacker programs are very obvious when being used, and will get the user banned from a server fairly quickly.
Re: Is hacking actually a big problem?
Posted: Sun Mar 17, 2013 10:43 am
by USABxBOOYO
Julius wrote:Hacking is very common in this game, however, hacker programs are very obvious when being used, and will get the user banned from a server fairly quickly.
Not necessarily. Some users can be very stealthy when using hacks, but admins try to do what they can to remove them (if you're playing on a server that is actually moderated).
Re: Is hacking actually a big problem?
Posted: Sun Mar 17, 2013 1:20 pm
by TB_
Well, I certainly see them as a problem. But I am still able to enjoy the game during most of my playtime. So I wouldn't say it's a huge problem.
Re: Is hacking actually a big problem?
Posted: Sun Mar 17, 2013 4:27 pm
by rakiru
They're fairly common due to it being a free game, but luckily all public aimbots are pretty basic, and so are usually easily detected.
Re: Is hacking actually a big problem?
Posted: Sun Mar 17, 2013 8:23 pm
by GreaseMonkey
Julius wrote:Hacking is very common in this game, however, hacker programs are very obvious when being used, and will get the user banned from a server fairly quickly.
In some cases it's obvious, in others it's not.
-- GreaseMonkey, author of ovl075
Re: Is hacking actually a big problem?
Posted: Sun Mar 17, 2013 11:54 pm
by White Hot
Julius wrote:Hacking is very common in this game, however, hacker programs are very obvious when being used, and will get the user banned from a server fairly quickly.
I don't know about that...it can be hard to spot esp hackers even in ideal situations.
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 12:46 am
by .::Taboo::.
Ironically, I just got falsely banned for using ESP on Aloha, so that pretty much takes away my main reason to play.
The paranoia about hacking is really getting out of hand, I swear.
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 12:50 am
by rakiru
.::Taboo::. wrote:Ironically, I just got falsely banned for using ESP on Aloha, so that pretty much takes away my main reason to play.
The paranoia about hacking is really getting out of hand, I swear.
It's not paranoia if it's justified.
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 8:49 am
by theginjaninja09
esp? isn't that communicating with the dead?
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 8:50 am
by GreaseMonkey
Now that I think of it, due to the fact that the hacks that are out there aren't going to be obsoleted any time soon:
Yes.
Hacking is a big problem, solely because this game isn't getting updated.
If Jagex are using this as a scam to move people to 1.0, my understanding is that the hacking on there is even more brutal, and that they're completely powerless to stop the hacking due to stupid exec decisions leading to a complete lack of decent administration, and the coders seem to be incapable of dealing to hacks in a timely fashion.
On Minit we ban a lot of script kiddies each day. Trust me on this one. Some of them are even auto bans.
VoxelAuth might be the solution to this, considering that rakiru + UnrealIncident and the like can drop some clientside antihacks in, but I would prefer it if the frontend were 1. available in a simple .zip instead of just a fucking installer, and 2. using GDI and COMMCTL, because that's much more likely to play nicely with Wine than a C-shart GUI (I'm *assuming* that's what you've used).
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 9:05 am
by rakiru
GreaseMonkey wrote:Now that I think of it, due to the fact that the hacks that are out there aren't going to be obsoleted any time soon:
Yes.
Hacking is a big problem, solely because this game isn't getting updated.
If Jagex are using this as a scam to move people to 1.0, my understanding is that the hacking on there is even more brutal, and that they're completely powerless to stop the hacking due to stupid exec decisions leading to a complete lack of decent administration, and the coders seem to be incapable of dealing to hacks in a timely fashion.
On Minit we ban a lot of script kiddies each day. Trust me on this one. Some of them are even auto bans.
VoxelAuth might be the solution to this, considering that rakiru + UnrealIncident and the like can drop some clientside antihacks in, but I would prefer it if the frontend were 1. available in a simple .zip instead of just a fucking installer, and 2. using GDI and COMMCTL, because that's much more likely to play nicely with Wine than a C-shart GUI (I'm *assuming* that's what you've used).
1) Eventually - feel free to extract it for now
2) Fuck that. It's a simple launcher, and it should run fine under mono (untested).
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 3:07 pm
by haux
To help answer this question, I will provide a real example from this past Sunday.
Between 11:30 and 11:37 I banned five players on Aloha's servers. That's a span of seven minutes. Between 16:01 and 16:47, I banned another five. Finally, between 18:23 and 20:25, I banned twenty players. That's already thirty in under three hours combined. There were four more scattered throughout the day, and these numbers do not include evasion bans or bans based on guard reports.
Keep in mind the spacing between these time spans, and that I am just one single person trying to help make these servers playable for the public. The obvious answer is yes, cheating is a real and a big problem. Unless the game can be modified to prevent or reduce the amount of cheating that goes on, I do not see this problem going away, ever.
The next time that you, as a player, are frustrated at someone who is ESPing or snapping his happy little ass around the map, know that we too are tired of the bullshit.
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 3:22 pm
by tunaspirit
One time when I was in Minit Classic, the admin logged on, and banned 4-5 cheaters that I had my eye on. For some reason nobody seems to votekick those people, and nice skilled people do get votekicked.
This hacking problem sure is a problem.
The servers need more mods from around the globe, so there is always one playing (when there are alot of players).
Re: Is hacking actually a big problem?
Posted: Mon Mar 18, 2013 5:35 pm
by Jdrew
No, to me people are just paranoid these days. There doesn't seem to be as many hackers as there once were and with the new project called voxelauth we will be able to better detect and ban hackers. The only thing keeping the hackers coming is because hacks that were made two years ago still work now. I do think that hacking will go down even more quickly now but some people who play almost every day may find hacking to still be a big problem sometimes.