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Idea: Customization ("skins")
Posted: Mon Mar 11, 2013 1:04 am
by IsaacLightning
I think that people should be able to make skins for ace of spades. The skins would not affect the uniforms, only the parts where face and hands (skin) shows. I think it would be cool to see this customization implemented. And if you want to see classic AoS, there would be an option to turn it off to not see any ones custom skins.
Re: Idea: Customization ("skins")
Posted: Mon Mar 11, 2013 8:10 am
by rakiru
Ace of Spades 0.x is no longer developed, so this is not going to happen.
Re: Idea: Customization ("skins")
Posted: Mon Mar 11, 2013 2:12 pm
by pokefan548
TO THE PYTHON FILES!
Honestly, I've been thinking of making a launcher for AOS that's sort of like the technic launcher in MC, many modpacks in one launcher. Also, then we could standardize mod file formats, and add graphical updates. We could make a skin system.
Re: Idea: Customization ("skins")
Posted: Mon Mar 11, 2013 6:52 pm
by Jdrew
pokefan548 wrote:
We could make a skin system.
No you couldn't as that would take modifying the client itself which is illegal and we don't have the source code for it.
Re: Idea: Customization ("skins")
Posted: Tue Mar 12, 2013 12:18 am
by rakiru
jdrew wrote:pokefan548 wrote:
We could make a skin system.
No you couldn't as that would take modifying the client itself which is illegal and we don't have the source code for it.
Modifying it is not illegal (well, generally - it obviously varies between countries), but distributing a modified version tends to be.
Re: Idea: Customization ("skins")
Posted: Tue Mar 12, 2013 12:20 am
by Jdrew
rakiru wrote:jdrew wrote:pokefan548 wrote:
We could make a skin system.
No you couldn't as that would take modifying the client itself which is illegal and we don't have the source code for it.
Modifying it is not illegal (well, generally - it obviously varies between countries), but distributing a modified version tends to be.
Thats what I ment, it would be cool if we could do it though. I know the idea was talked alot on the old forums
Re: Idea: Customization ("skins")
Posted: Thu Apr 11, 2013 12:34 am
by pokefan548
Maybe in Iceball...
Re: Idea: Customization ("skins")
Posted: Thu Apr 11, 2013 12:44 am
by Ninja_pig_pro
pokefan548 wrote:Maybe in Iceball...
In my opinion I don't see a point in a point system :P
pokefan548 wrote:TO THE PYTHON FILES!
Honestly, I've been thinking of making a launcher for AOS that's sort of like the technic launcher in MC, many modpacks in one launcher. Also, then we could standardize mod file formats, and add graphical updates. We could make a skin system.
1. Python files would be used to do it on servers, I doubt that would be possible.
2. There is already a mod called "Modloader" by learn_more that lets you do that.
Re: Idea: Customization ("skins")
Posted: Thu Apr 11, 2013 1:03 am
by pokefan548
I didn't know Modloader could do that!
Re: Idea: Customization ("skins")
Posted: Thu Apr 11, 2013 1:07 am
by Ninja_pig_pro
Yeah, I you press "Insert" And it will open a menu, May be wrong on the button.
Re: Idea: Customization ("skins")
Posted: Thu Apr 11, 2013 10:51 am
by GreaseMonkey
pokefan548 wrote:Maybe in Iceball...
clsave/pub/skin/*.pmf - that should do for now. I've always had the idea of letting specific players have different "skins" though, but I think we'd need to have some sort of skeleton handling code.
Re: Idea: Customization ("skins")
Posted: Thu Apr 11, 2013 10:10 pm
by White Hot
GreaseMonkey wrote:pokefan548 wrote:Maybe in Iceball...
clsave/pub/skin/*.pmf - that should do for now. I've always had the idea of letting specific players have different "skins" though, but I think we'd need to have some sort of skeleton handling code.
I would like if the two teams didn't share the same model, so you could have totally different looking teams. Using this you could recreate famous wars.
Re: Idea: Customization ("skins")
Posted: Fri Apr 12, 2013 11:29 pm
by Semper
White Hot wrote:GreaseMonkey wrote:pokefan548 wrote:Maybe in Iceball...
clsave/pub/skin/*.pmf - that should do for now. I've always had the idea of letting specific players have different "skins" though, but I think we'd need to have some sort of skeleton handling code.
I would like if the two teams didn't share the same model, so you could have totally different looking teams. Using this you could recreate famous wars.
Yeah like on CoD4 there's an opfor team and a marine team, etc on different game modes(sorry for using a cod reference, I know you all hate it xD.)
Re: Idea: Customization ("skins")
Posted: Fri Apr 12, 2013 11:52 pm
by Ninja_pig_pro
Yeah like on CoD4 there's an opfor team and a marine team, etc on different game modes(sorry for using a cod reference, I know you all hate it xD.)
It depends if it was one of the good games or not.
Re: Idea: Customization ("skins")
Posted: Sun Apr 14, 2013 1:10 pm
by DrDeuce
Ninja_pig_pro wrote:pokefan548 wrote:Maybe in Iceball...
In my opinion I don't see a point in a point system :P
pokefan548 wrote:TO THE PYTHON FILES!
Honestly, I've been thinking of making a launcher for AOS that's sort of like the technic launcher in MC, many modpacks in one launcher. Also, then we could standardize mod file formats, and add graphical updates. We could make a skin system.
1. Python files would be used to do it on servers, I doubt that would be possible.
2. There is already a mod called "Modloader" by learn_more that lets you do that.
Huh, I thought learn_more was just some creepy, flesh-eating clown