Lets make "Build and shoot" game.

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Matej
Deuce
Posts: 8
Joined: Fri Mar 08, 2013 6:38 pm


I am 3D artist (maps, objects, weapons), music composer (FX, soundtracks) and AOS player (skAOS, Jun, Matej, Horn3t - deuces)...
Lets make better AOS based on fast voxel engine. With strategy elements (mining iron for bullets and weapons changes, minning rocks for building material, sending medkits like "shoting someone", jetpack - mining fuel cubes, cars, planes etc etc etc). With better characters (simple but skinable from menu - character editor).
With better textures, with sky JPG, with semi-transparent cubes (leafs, grass)?
Fully opensource, free to play etc etc. With our psyspade like server app.
Super fast running on old computers...
Lets crowddevelopment this. With "BuildAndShoot" name aka "B&S".
Calling all Blue_Spade and Green_Spade to build that!!!
Buffet_of_Lies
Mapper
Mapper
Posts: 402
Joined: Tue Nov 20, 2012 11:25 am


You might want to go take a look at Project Iceball.

Also check out Subversive Takedown. And then maybe go check out Gnomescroll. All three are projects by longtime AoS players and forum members.

I'm not even going to get into the fact that the source code is no longer available and/or existing. People can change a lot with server-side scripting... but you're just not going to be seeing much in the way of modifying the basic client.
Jordach
Deuced Up
Posts: 43
Joined: Thu Dec 20, 2012 8:03 pm


Buffet_of_Lies wrote:
You might want to go take a look at Project Iceball.

Also check out Subversive Takedown. And then maybe go check out Gnomescroll. All three are projects by longtime AoS players and forum members.

I'm not even going to get into the fact that the source code is no longer available and/or existing. People can change a lot with server-side scripting... but you're just not going to be seeing much in the way of modifying the basic client.
'Scuse me, but I've been deep inside my cavern and have been working on a FOSS soloution:

I bring you:

BuildAndShoot!

https://github.com/Jordach/BuildAndShoot

HOWEVER, THERE IS NO CLIENT AS I'VE BEEN DECIDING ON WHAT 3D ENGINE I SHOULD / WILL USE.

It's going to do the entire feature set of mat^2's client. BAR MG and RPG.
10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


Jordach wrote:
Buffet_of_Lies wrote:
You might want to go take a look at Project Iceball.

Also check out Subversive Takedown. And then maybe go check out Gnomescroll. All three are projects by longtime AoS players and forum members.

I'm not even going to get into the fact that the source code is no longer available and/or existing. People can change a lot with server-side scripting... but you're just not going to be seeing much in the way of modifying the basic client.
'Scuse me, but I've been deep inside my cavern and have been working on a FOSS soloution:

I bring you:

BuildAndShoot!

https://github.com/Jordach/BuildAndShoot

HOWEVER, THERE IS NO CLIENT AS I'VE BEEN DECIDING ON WHAT 3D ENGINE I SHOULD / WILL USE.

It's going to do the entire feature set of mat^2's client. BAR MG and RPG.
We need more contributors :(
I like to do the art :3
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


Jordach wrote:
'Scuse me, but I've been deep inside my cavern and have been working on a FOSS soloution:

I bring you:

BuildAndShoot!

https://github.com/Jordach/BuildAndShoot

HOWEVER, THERE IS NO CLIENT AS I'VE BEEN DECIDING ON WHAT 3D ENGINE I SHOULD / WILL USE.

It's going to do the entire feature set of mat^2's client. BAR MG and RPG.
You should use SFML/OpenGL. Just my 2 cents.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


Wouldn't it be easier to just make a mod for minecraft or use already existing mods to make a mod pack?
Jordach
Deuced Up
Posts: 43
Joined: Thu Dec 20, 2012 8:03 pm


HoboHob wrote:
Jordach wrote:
'Scuse me, but I've been deep inside my cavern and have been working on a FOSS soloution:

I bring you:

BuildAndShoot!

https://github.com/Jordach/BuildAndShoot

HOWEVER, THERE IS NO CLIENT AS I'VE BEEN DECIDING ON WHAT 3D ENGINE I SHOULD / WILL USE.

It's going to do the entire feature set of mat^2's client. BAR MG and RPG.
You should use SFML/OpenGL. Just my 2 cents.
That's the current plan, if you feel like writing a renderer, go ahead.
ZEB 99
Post Demon
Post Demon
Posts: 2028
Joined: Fri Feb 22, 2013 10:03 pm


im confused about this. Is it a finished game? If so how do you uise it?
10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


ZEB 99 wrote:
im confused about this. Is it a finished game? If so how do you uise it?
Jordach wrote:
HOWEVER, THERE IS NO CLIENT AS I'VE BEEN DECIDING ON WHAT 3D ENGINE I SHOULD / WILL USE.
Read please :(
I convinced him to use pure ogl :3
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


10se1ucgo wrote:
ZEB 99 wrote:
im confused about this. Is it a finished game? If so how do you uise it?
Jordach wrote:
HOWEVER, THERE IS NO CLIENT AS I'VE BEEN DECIDING ON WHAT 3D ENGINE I SHOULD / WILL USE.
Read please :(
I convinced him to use pure ogl :3
Why? I'm guessing he doesn't have a lot of experience in writing games/3D apps, so it would probably be rather inefficient compared to an existing engine.
Last edited by rakiru on Mon Mar 11, 2013 8:09 am, edited 1 time in total.
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Woah woah woah, We have a lot different projects going on right now, but none of them is doing what actually needs to be done first, which is DOCUMENT THE PROTOCOL.

Jordach, I commend you for working on something and making it FOSS, really I do, but realize that we will never get anything done us developers at BnS are spread this thin. If you need an engine I would just fork Cube Root. It's also C++ and is lacking the networking stuff it is my understand your perused first.

Also, the admins has made clear with iceball he doesn't want a game called Build And Shoot and they do own the name.
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Sonarpulse wrote:
Woah woah woah, We have a lot different projects going on right now, but none of them is doing what actually needs to be done first, which is DOCUMENT THE PROTOCOL.

Jordach, I commend you for working on something and making it FOSS, really I do, but realize that we will never get anything done us developers at BnS are spread this thin. If you need an engine I would just fork Cube Root. It's also C++ and is lacking the networking stuff it is my understand your perused first.

Also, the admins has made clear with iceball he doesn't want a game called Build And Shoot and they do own the name.
Duff Paddy (I think that's his name) has been updating the documentation on my wiki recently. I haven't properly looked at what he's added, but he seems to know what he's talking about. Also, Jordach's project is unlikely to get anywhere, for several reasons I won't bother putting here.
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


http://aoswiki.rakiru.com/index.php?tit ... on=history Oh shit, he has! Well thank goodness. Somebody needs to test his joint server too.

Actually looking at the repo I see now Jordach hasn't committed too much. So Jordach, don't take it personally but you (as with the rest of us) are better off not working alone.
Rydogger
Deuced Up
Posts: 93
Joined: Fri Nov 02, 2012 11:31 pm


Matej wrote:
I am 3D artist (maps, objects, weapons), music composer (FX, soundtracks) and AOS player (skAOS, Jun, Matej, Horn3t - deuces), and i am russian. i fight kodiak bears and drink lot of vodka. i drive car and fight people when crash.
Lets make better AOS based on fast voxel engine. With strategy elements (mining iron for bullets and weapons changes, minning rocks for building material, sending medkits like "shoting someone", jetpack - mining fuel cubes, cars, planes etc etc etc). With better characters (simple but skinable from menu - character editor).
With better textures, with sky JPG, with semi-transparent cubes (leafs, grass)?
Fully opensource, free to play etc etc. With our psyspade like server app.
Super fast running on old computers...
Lets crowddevelopment this. With "BuildAndShoot" name aka "B&S".
Calling all Blue_Spade and Green_Spade to build that!!!
FTFY
Jordach
Deuced Up
Posts: 43
Joined: Thu Dec 20, 2012 8:03 pm


Sonarpulse wrote:
Woah woah woah, We have a lot different projects going on right now, but none of them is doing what actually needs to be done first, which is DOCUMENT THE PROTOCOL.

Jordach, I commend you for working on something and making it FOSS, really I do, but realize that we will never get anything done us developers at BnS are spread this thin. If you need an engine I would just fork Cube Root. It's also C++ and is lacking the networking stuff it is my understand your perused first.

You do realise working with that pile of crap renderer that is? IT'S very difficult to work with as the mesa.vxl isnt even there, the video he posted is actually not what we actually got. WE just got trolled big time.
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