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scripts and gamemodes

Posted: Mon Nov 05, 2012 10:55 pm
by danhezee
I have a lot of ideas for scripts and gamemodes a few of which need to stay under wraps until the launch of 1.0. It would be nice to see them chasing us. 1.0 players demanding certain features be implemented that are in voxlap/pyspades.

Re: scripts and gamemodes

Posted: Mon Nov 05, 2012 11:05 pm
by MKU
That is if they provide the amount of freedom to make a gamemode of extreme measures as your ideas.