Hey everyone,
I want to learn how to make maps for our voxlap Ace of Spades, so can someone please tell me what applications/software exactly will I need in order to make maps :?: Hope you guys can point me in the correct direction. :geek:
Be well.
Long live Builgandshoot :!:
I Need orientation on map making
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Prune
Deuced Up - Posts: 51
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Sample
Deuced Up - Posts: 83
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GIMP (to make maps with highmap/color ).
Voxed - advance map making tool.
Qubicle constructor - verry good tool (if i had the money, I would have bought it.)
Blender - to make island etc. (by JoJoe)
If u wanna make map with Blender or GIMP u need to find the scripts to converting.
Sorry for my English.
Voxed - advance map making tool.
Qubicle constructor - verry good tool (if i had the money, I would have bought it.)
Blender - to make island etc. (by JoJoe)
If u wanna make map with Blender or GIMP u need to find the scripts to converting.
Sorry for my English.

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GreaseMonkey
Coder
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Pyspades has a layer-based map editor, which if you can compile it is worth using. (That is, if I recall correctly).
If you can get VOXED to work without crashing, and can make sense of it, I suspect that's probably one of the more powerful tools you can use.
Mesa by Triplefox was done by making KVX files in SLAB6, then importing them in VOXED. It was from my understanding the best map around when it was made.
Of course, there's always "build a map and press F1 to save it". That does take bloody ages, though, but if you pair it up with a heightmap converter it should be much quicker.
Personally I've just written scripts to spit out vxl files.
I'm hoping to include a decent map editor with Iceball (and it has an icemap to vxl converter in the trunk, which seems to work fine). Y'know, one which has the good ol' Minecraft WorldEdit stuff. The GUI stuff that Triplefox is working on might be useful here.
If you can get VOXED to work without crashing, and can make sense of it, I suspect that's probably one of the more powerful tools you can use.
Mesa by Triplefox was done by making KVX files in SLAB6, then importing them in VOXED. It was from my understanding the best map around when it was made.
Of course, there's always "build a map and press F1 to save it". That does take bloody ages, though, but if you pair it up with a heightmap converter it should be much quicker.
Personally I've just written scripts to spit out vxl files.
I'm hoping to include a decent map editor with Iceball (and it has an icemap to vxl converter in the trunk, which seems to work fine). Y'know, one which has the good ol' Minecraft WorldEdit stuff. The GUI stuff that Triplefox is working on might be useful here.
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rakiru
Coder
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Buffet_of_Lies
Mapper
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- Joined: Tue Nov 20, 2012 11:25 am
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rakiru wrote:Hmm, is there a Minecraft to AoS converter anywhere? It might be worth creating one (perhaps a Bukkit plugin that relies on a WorldEdit selection or something).There is, in fact, a MC2VXL converter. You can find version 3 here. Not really sure where v4 would be lurking these days. Some info on how to use it appears here as well as here. It wasn't the easiest of programs to use though.
Also, as for using Voxed, I suggest two things. 1. Print out the voxedhlp.txt file. It helps a LOT. 2. Install Voxed Companion. It modifies the control keys to make it a bit more intuitive, although it does make some of the normal control keys inaccessible. You can turn it off temporarily to access those other functions.
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rakiru
Coder
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Buffet_of_Lies wrote:Thanks you for the information and links. :)rakiru wrote:Hmm, is there a Minecraft to AoS converter anywhere? It might be worth creating one (perhaps a Bukkit plugin that relies on a WorldEdit selection or something).There is, in fact, a MC2VXL converter. You can find version 3 here. Not really sure where v4 would be lurking these days. Some info on how to use it appears here as well as here. It wasn't the easiest of programs to use though.
Also, as for using Voxed, I suggest two things. 1. Print out the voxedhlp.txt file. It helps a LOT. 2. Install Voxed Companion. It modifies the control keys to make it a bit more intuitive, although it does make some of the normal control keys inaccessible. You can turn it off temporarily to access those other functions.
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Prune
Deuced Up - Posts: 51
- Joined: Sat Nov 17, 2012 1:15 am
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Thank you guys, ill start reading up on some of these programs. :mrgreen:
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