Exactly how bad is the 0.75 weapon balance?
Posted: Fri Nov 23, 2012 4:43 am
This bad:

Assuming you need to be accurate to within 1/2 a block, and you have perfect aim on someone at the fogline, you have this chance of hitting them:
P(deviance < 0.5) = 1.6466439/(8*((D*S)^2))
where D is distance and S is spread.
If it's > 0.8233, you need to attenuate the value somehow. (You'll need to integrate k(pi/4-acos(1/q))q by dq to get the exact value in the CDF.)
The expected deviance is 0.7792918871 times the spread (1/sqrt(1.6466439)).
I'll need to gather statistics to finally nail the "SMG is OP" argument into the grave, but I think the argument that you can recalibrate your first shot faster with an SMG than you can with a rifle (due to having 5x the firing rate) and that a double-tap is a kill could be the main argument supporting this case.

Assuming you need to be accurate to within 1/2 a block, and you have perfect aim on someone at the fogline, you have this chance of hitting them:
- 0.60 Rifle: Basically guaranteed
- 0.76 Rifle: 79%
- 0.75 Rifle, 0.60 SMG, 0.60 Shotgun (first pallet): 35%
- 0.75 SMG: 9%
- 0.75 Shotgun (first pallet): 2%
P(deviance < 0.5) = 1.6466439/(8*((D*S)^2))
where D is distance and S is spread.
If it's > 0.8233, you need to attenuate the value somehow. (You'll need to integrate k(pi/4-acos(1/q))q by dq to get the exact value in the CDF.)
The expected deviance is 0.7792918871 times the spread (1/sqrt(1.6466439)).
I'll need to gather statistics to finally nail the "SMG is OP" argument into the grave, but I think the argument that you can recalibrate your first shot faster with an SMG than you can with a rifle (due to having 5x the firing rate) and that a double-tap is a kill could be the main argument supporting this case.