These are some AoS like games the community has been working on, I will update and remove the games as time goes by.
Iceball: http://www.buildandshoot.com/viewtopic.php?f=5&t=60
Iceball is made by grease monkey and some other community members. The game is made in greases own engine which means its open source!
Cuberoot: http://www.buildandshoot.com/viewtopic.php?f=5&t=74
Cuberoot is an openGL version of voxlap that is compatible with pyspades which was made by RootDynasty
Ace of spades unity
Not much is known about the game only that it will focus on the customization possibilities of AoS, currently being made by UNITiS and Moghard
Hobo spades
Hobo said he was making an AoS so I added it, will update when further information comes
TribZ
Another clone made in unity and developed by jdrew. The game is said to have jetpacks and customization options in the future
known AoS projects
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
I fail to see the point of this.
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
HoboHob wrote:I fail to see the point of this.To show people the projects people are making if you read the title
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Moghard
Deuced Up - Posts: 51
- Joined: Sun Dec 09, 2012 1:15 pm
TribZ - Tribes? Jetpacks? I see what you did there.
Also, I work on the Unity version of AoS too, on the GUI and UI
Also, I work on the Unity version of AoS too, on the GUI and UI
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Sponge
Deuced Up - Posts: 176
- Joined: Mon Nov 05, 2012 5:52 pm
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Space Inspader
Deuced Up - Posts: 166
- Joined: Sun Dec 02, 2012 7:33 pm
Sponge wrote:You should include links.I second this amendment.
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
Moghard wrote:TribZ - Tribes? Jetpacks? I see what you did there.Yea, I need some help though. Could you help me a bit with my game's GUI and models? Ill put your name in the credits if you do, pm me if your interested as I am still very new to unity. I will add links to the projects I can find
Also, I work on the Unity version of AoS too, on the GUI and UI
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Moghard
Deuced Up - Posts: 51
- Joined: Sun Dec 09, 2012 1:15 pm
Sorry, but I can't help you. It would be hard not to make both games look similar.
I'm kinda busy irl, but if something with the Unitis Unity version won't work, I'll help you.
I'm kinda busy irl, but if something with the Unitis Unity version won't work, I'll help you.
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlap 
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rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
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Sonarpulse wrote:IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlapThat was the aim, but it kind of died before any actual gameplay was added.
Also, for serious projects: http://aoswiki.rakiru.com/
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
Sonarpulse wrote:IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlapwas but couldn't find you,
yea I will add your wiki to the list.
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
rakiru wrote:In other words JDrew, don't post your project on there. Unless it ends up not epicly failing which is very unlikely, I don't want to be a pessimist. But 90% of projects end up in the can.Sonarpulse wrote:IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlapThat was the aim, but it kind of died before any actual gameplay was added.
Also, for serious projects: http://aoswiki.rakiru.com/
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rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
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HoboHob wrote:Shit, he saw through my subtleness!rakiru wrote:In other words JDrew, don't post your project on there. Unless it ends up not epicly failing which is very unlikely, I don't want to be a pessimist. But 90% of projects end up in the can.Sonarpulse wrote:IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlapThat was the aim, but it kind of died before any actual gameplay was added.
Also, for serious projects: http://aoswiki.rakiru.com/
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
HoboHob wrote:Don't worry, I am going to spend alot of time working on it. I still have alot to learn and develop but I hope to have a playable demo by march 5thrakiru wrote:In other words JDrew, don't post your project on there. Unless it ends up not epicly failing which is very unlikely, I don't want to be a pessimist. But 90% of projects end up in the can.Sonarpulse wrote:IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlapThat was the aim, but it kind of died before any actual gameplay was added.
Also, for serious projects: http://aoswiki.rakiru.com/
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