How terrible of a game would that be?
90% miss rate?
I mean when you think of mobile, you think of a tiny little phone that is only a bit bigger than your thumb. But what about your tablet?
...for mobile?
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longbyte1
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LeCom
Well, would you write a new client for mobiles? Port OpenSpades? Write a new game?
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longbyte1
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LeCom wrote:Well, would you write a new client for mobiles? Port OpenSpades? Write a new game?Possible, but only once you finish VXW
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LeCom
longbyte1 wrote:Well if you're completely serious...LeCom wrote:Well, would you write a new client for mobiles? Port OpenSpades? Write a new game?Possible, but only once you finish VXW
Voxlap still uses some x86-only stuff; I can send you my current version so you can replace it all with either ARM alternatives or make it completely platform-independent.
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longbyte1
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Nah, I'd rather not go the JNI approach. Besides it wouldn't work on iOS.
If you really wanted to make a mobile AoS, you'd probably use libGDX so you wouldn't have to port twice.
If you really wanted to make a mobile AoS, you'd probably use libGDX so you wouldn't have to port twice.
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