Page 1 of 1
interest?
Posted: Wed Nov 19, 2014 1:01 pm
by epicfacethe3rd
so I have a gamemode idea that would support both arena styes and CGen styles. it works similar to dyustbowl attack/defend practice in tf2, with some differences.
1. dustbowl style is in a section for arena at the center of the map.
2. map is based off of classic gen
3. the last arena control point is blocked by doors only openable to the dominating team.
4. blue starts with all control points
5. blue can get the control points back, in order only.
6. the mortar plugin is automatically included
7. airstikes2 by hompy is included. it's too bad he never made this one real.
9. arena area-you can't break blocks
10. you automatically spawn at classic gen. /arena and /cgen change this.
any interest?
(map concept art coming soon)
Re: interest?
Posted: Wed Nov 19, 2014 1:39 pm
by Warp
epicfacethe3rd wrote:so I have a gamemode idea that would support both arena styes and CGen styles. any intrest?
explain, and then you will find out.
Re: interest?
Posted: Wed Nov 19, 2014 9:29 pm
by epicfacethe3rd
Warp wrote:epicfacethe3rd wrote:so I have a gamemode idea that would support both arena styes and CGen styles. any intrest?
explain, and then you will find out.
just did. was to lazy earlyer.
Re: interest?
Posted: Wed Nov 19, 2014 10:22 pm
by Lincent
epicfacethe3rd wrote:so I have a gamemode idea that would support both arena styes and CGen styles. it works similar to dyustbowl attack/defend practice in tf2, with some differences.
1. dustbowl style is in a section for arena at the center of the map.
2. map is based off of classic gen
3. the last arena control point is blocked by doors only openable to the dominating team.
4. blue starts with all control points
5. blue can get the control points back, in order only.
6. the mortar plugin is automatically included
7. airstikes2 by hompy is included. it's too bad he never made this one real.
9. arena area-you can't break blocks
10. you automatically spawn at classic gen. /arena and /cgen change this.
any interest?
(map concept art coming soon)
Sounds like we could make one, we would have to modify TDM.
Re: interest?
Posted: Thu Nov 20, 2014 3:46 am
by epicfacethe3rd
Lincent wrote:epicfacethe3rd wrote:so I have a gamemode idea that would support both arena styes and CGen styles. it works similar to dyustbowl attack/defend practice in tf2, with some differences.
1. dustbowl style is in a section for arena at the center of the map.
2. map is based off of classic gen
3. the last arena control point is blocked by doors only openable to the dominating team.
4. blue starts with all control points
5. blue can get the control points back, in order only.
6. the mortar plugin is automatically included
7. airstikes2 by hompy is included. it's too bad he never made this one real.
9. arena area-you can't break blocks
10. you automatically spawn at classic gen. /arena and /cgen change this.
any interest?
(map concept art coming soon)
Sounds like we could make one, we wold have to modify TDM.
I'd be happy to do it myself.
Re: interest?
Posted: Thu Nov 20, 2014 6:00 am
by LeCom
Try to beat hallway and arena heh
Re: interest?
Posted: Thu Nov 20, 2014 8:34 am
by Silnius
LeCom wrote:Try to beat hallway and arena heh
Not just hallway and arena are played.. TDM, babel, and push got player as well
The only thing i miss is a full infiltration server !
Interesting idea for a game mode, but why do you want to add mortar ?
Re: interest?
Posted: Thu Nov 20, 2014 9:29 pm
by epicfacethe3rd
Silnius wrote:LeCom wrote:Try to beat hallway and arena heh
Not just hallway and arena are played.. TDM, babel, and push got player as well
The only thing i miss is a full infiltration server !
Interesting idea for a game mode, but why do you want to add mortar ?
the moarter was a great idea. I personally really like it.
as for beating the other game modes, the point is to wrap them all up in one big gamemode sandwich, thus beating out the others.