Page 1 of 1

Re: VoxLap AoS for Linux?

Posted: Wed Nov 19, 2014 1:00 pm
by epicfacethe3rd
some guy is working on a voxlap port, you could possible make it work, assuming you have the coding knowledge.
openspades is probably your best bet though. voxlap was mad in the 90's and it doesn't always run fast.

Re: VoxLap AoS for Linux?

Posted: Thu Nov 20, 2014 3:47 am
by epicfacethe3rd
Icarus North wrote:
My toaster can't run OpenGL gfx and software on fastest runs at 30 frames.
belive me, i've had worse.
xp, 3/4 gig of ram, no-name processes. used. 2000+ virusus. it still ran vanilla minecraft at 10 fps. that was 1.8 though. to fix your problem, you can look at this: http://aoswiki.rakiru.com/index.php/Ace ... s_Protocol and that guy's work. not sure if that's enough though. feel free to try your luck with unscrambling yvt's spaghetti code to dumb down the graphics even more. perhaps even use one of the older versions. that could work.

Re: VoxLap AoS for Linux?

Posted: Tue Nov 25, 2014 5:19 am
by longbyte1
Did you try Wine?

Re: VoxLap AoS for Linux?

Posted: Fri Nov 28, 2014 5:04 pm
by longbyte1
Icarus North wrote:
Weird. So I go up to WI and use OS on my Toshiba at medium/lowest settings on OpenGL gfx and it runs at 40 frames

I try RoyalSpades (VoxLap AoS but coded in java for portability) and it runs at, liek, 20 frames or less

It has an AMD quad core with 6GB RAM
Win8 or 8.1
It's got a good res, I think it's above my toaster's 1440x990
Java is terrible at rendering, except if you hook it up with OpenGL natively.

Re: VoxLap AoS for Linux?

Posted: Fri Nov 28, 2014 7:09 pm
by epicfacethe3rd
Icarus North wrote:
For some reason though my toaster can run RoyalSpades at seventy frames
lol. sounds like that's what you should use from now on.