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spawnkill

Posted: Thu Jul 10, 2014 6:41 pm
by dyo152
There are people doing spawn-kill, I'm pretty sure they are not all hackers (sometimes a lot of players go to the enemy's base/spawn point and kill them when they spawn.
It might be nice to have some feature preventing that from happening
Like kill timer where you won't be able to shoot/kill until a second has passed or something like that

Re: spawnkill

Posted: Thu Jul 10, 2014 7:19 pm
by Heracles4
Yeah.. This isn't a practical idea. Spawn killing is annoying, but not cheating. Also, no one would want this 'kill timer'. Sorry.

Re: spawnkill

Posted: Thu Jul 10, 2014 7:24 pm
by Lincent
dyo152 wrote:
There are people doing spawn-kill, I'm pretty sure they are not all hackers (sometimes a lot of players go to the enemy's base/spawn point and kill them when they spawn.
It might be nice to have some feature preventing that from happening
Like kill timer where you won't be able to shoot/kill until a second has passed or something like that
Some maps like hallway are designed specifically for spawn killing, if it is a big problem I suggest building a double thick roof and blocks around the edge of the water.

Re: spawnkill

Posted: Thu Jul 10, 2014 9:37 pm
by dyo152
Heracles4 wrote:
Yeah.. This isn't a practical idea. Spawn killing is annoying, but not cheating. Also, no one would want this 'kill timer'. Sorry.
It was a stupid idea, I know, but what I don't know is what I was thinking... :/

Re: spawnkill

Posted: Fri Dec 12, 2014 5:54 am
by Lewiscordo
A few roadmaps just like passageway are created especially for spawn getting rid of, if it is a large dilemma I propose creating a dual thick top along with prevents across the advantage of the drinking water.

Re: spawnkill

Posted: Fri Dec 12, 2014 7:07 am
by Vezok
Lewiscordo wrote:
A few roadmaps just like passageway are created especially for spawn getting rid of, if it is a large dilemma I propose creating a dual thick top along with prevents across the advantage of the drinking water.
Read. Post. Dates.

Re: spawnkill

Posted: Fri Dec 12, 2014 10:01 am
by Revolet
Vezok wrote:
Read. Post. Dates.
I myself don't see a problem bumping a thread as long as the topic is relevant. A lot better than having two threads over the same thing.