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the final solution (no offense)

Posted: Thu Jan 17, 2013 11:31 am
by gunmodderNUMBER2
it seems that the hacks for this game will no longer be updated. I was playing on the old AOS left for work for half a year and I bring up the site, WTF Jagex ruins every thing. but the point being the hacks will more than likely never be updated and small changes could make the hacks useless, my solution every map has a few invisible bots every 50 blocks or so on both teams, after the player shoots the invisible bot adds strikes after emptying so many rounds into it they are kicked, or any one who is givin a vote kick against them has a bot hover 3 blocks above them. but some one explain WTF is this jagex crap. not complealty fool proof but the floating bots could work

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 11:39 am
by rakiru
Explain to me how you plan on adding these invisible bots. Also, it would take minutes to update an aimbot to ignore them, and I believe there is at least one with the source available for download.

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 11:44 am
by Jordach
A) Do we need hacks?

No siree.

B) This idea will never work.

Because n00bs will shoot the invisible bots thinking what the hell are they.

C) Cheaters will always look for loopholes.

Because most find holes in the GBL.

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 12:37 pm
by Jdrew
I don't see hackers much and if they are I just kill them :)

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 2:02 pm
by Ki11aWi11
I've found that it's back to how it was when I was playing around 0.52, problem seems to be more the griefers again, way less aimbots when I'm on aloha.pk

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 6:16 pm
by gunmodderNUMBER2
rakiru wrote:
Explain to me how you plan on adding these invisible bots. Also, it would take minutes to update an aimbot to ignore them, and I believe there is at least one with the source available for download.
look at the caliber of people who use the aimbot Green_D'oh most of them don't know there @@@ from a hole in the ground. Im no coder but impregnating the land scape with seems pretty straight forward.

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 6:47 pm
by HoboHob
This won't work. What if a legit person hits a guy without knowing and then gets banned. Great system...

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 10:00 pm
by rakiru
gunmodderNUMBER2 wrote:
Im no coder but impregnating the land scape with seems pretty straight forward.
Uhm, what?

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 10:37 pm
by gunmodderNUMBER2
rakiru wrote:
gunmodderNUMBER2 wrote:
Im no coder but impregnating the land scape with seems pretty straight forward.
Uhm, what?
impregnating the land scape with bots

Re: the final solution (no offense)

Posted: Thu Jan 17, 2013 10:56 pm
by rakiru
gunmodderNUMBER2 wrote:
rakiru wrote:
gunmodderNUMBER2 wrote:
Im no coder but impregnating the land scape with seems pretty straight forward.
Uhm, what?
impregnating the land scape with bots
So, you plan to have invisible bots by burying them in the ground? You do know that you can see people through blocks if you are directly above or below them right? Also, most, if not all, aimbots only target visible enemies, making this absolutely useless, at best.

Re: the final solution (no offense)

Posted: Fri Jan 18, 2013 1:33 am
by Reki
This entire thread is....what.
Some information:
Aimbots detect position of visible players on the servers and indicate their positions. That means invisible players (such as admins who are invisible or spectators) are not "seen" by the aimbot, and subsequently will not have their positions be relayed. So now, you're proposing hiding normal "visible" players under blocks, which just causes a boatload of problems.

1) All players are counted towards the 32 player total. If we were to bury, say, 1 player per coordinate of space (50 blocks on each side), that's literally 64 players. Even if we were more generous and planted these players only near the center/more dispersed throughout the map, it's pretty obvious that they'd occupy a considerable chunk towards the number of players.
2) Unless we randomize where players are buried, people who find them even once are eventually going to wise up and go back there for easy kills. Even then, the prospect that players are hiding underground will most likely cause them to hunt for these players rather than play normally.
3) Aimbots seem to ignore teammates by default, so you'd have to bury lots of greens AND blues all over the place.

But your idea of burying people and catching aimbots by having them see/shoot them is a good idea....oh wait, that's what admins already do.