Page 1 of 1
Viewing Distance
Posted: Fri Apr 25, 2014 12:01 am
by Djmann1013
Is there a way to increase the viewing distance? If not will there ever be?
Re: Viewing Distance
Posted: Fri Apr 25, 2014 12:03 am
by scrawl
Not for the regular client, but in OpenSpades your can change your FOV.
Re: Viewing Distance
Posted: Fri Apr 25, 2014 12:19 am
by Lincent
scrawl wrote:Not for the regular client, but in OpenSpades your can change your FOV.
The regular AoS has double the FoV than Openspades.
Openspades does have a FoV setting though.
Re: Viewing Distance
Posted: Fri Apr 25, 2014 1:06 am
by scrawl
Lincent wrote:scrawl wrote:Not for the regular client, but in OpenSpades your can change your FOV.
The regular AoS has double the FoV than Openspades.
Openspades does have a FoV setting though.
Yes, that is what he is wondering. Whether he can change the FOV.
Re: Viewing Distance
Posted: Fri Apr 25, 2014 11:32 am
by tungdil
View distance has nothing to do with field of view.
Re: Viewing Distance
Posted: Fri Apr 25, 2014 9:12 pm
by VladVP
tungdil wrote:View distance has nothing to do with field of view.
Re: Viewing Distance
Posted: Sat Apr 26, 2014 12:33 am
by Lincent
tungdil wrote:View distance has nothing to do with field of view.
Is that a sarcastic observation you made?
Re: Viewing Distance
Posted: Sat Apr 26, 2014 12:57 pm
by Sennar
kmaj wrote:Lincent wrote:tungdil wrote:View distance has nothing to do with field of view.
Is that a sarcastic observation you made?
Is that a stupid comment you made?
That is a really stupid comment he made.
Re: Viewing Distance
Posted: Sat Apr 26, 2014 11:46 pm
by strawhatpirate
No, it's considered fog hacking to increase it.
Re: Viewing Distance
Posted: Sun Apr 27, 2014 12:22 am
by Jdrew
strawhatpirate wrote:No, it's considered fog hacking to increase it.
No, its considered balancing when talking about OpenSpades
Re: Viewing Distance
Posted: Fri May 02, 2014 4:29 am
by psomaster226
Loving all of the petty arguing. No, the view distance is locked at where it is, to provide equal sniping ability for all players. If one player had farther view distance than others, he could kill people without ever being seen.
Re: Viewing Distance
Posted: Fri May 02, 2014 10:25 am
by tungdil
Problem with OpenSpades is that you can barely spot enemy close to the fog range.
Re: Viewing Distance
Posted: Fri May 02, 2014 2:54 pm
by VladVP
As a matter of discussion, rendering distance in Voxlap is variable, so it should, in theory, be possible to reverse-engineer the client and make the rendering distance grotesquely large, if not boundless.
But that would be hacking, of course. No one would do that... yeah... totally.