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What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 3:04 am
by Jdrew
I am working on porting some of the buildings from PlanetSide 2 over to AoS. The house in tunnel-top is actually one of the buildings from PS2 I remade. But I have been wondering what general buildings for the game should look like. Jojoe had his really cookie cut and open, I didn't like that too much. What do you guys think?
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 3:15 am
by Priok
I would make them open, but keep the walls 2-3 blocks thick, so they're not so easy to take down.
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 3:20 am
by ThisFrickinSite
Magical. They should invest in me the feeling of my first day of school in the first grade.
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 3:24 am
by Jdrew
I mean the insides of them
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 3:26 am
by Priok
that is what I mean by making them open, it's better than just having them be solid blocks. maybe have some stairs + levels if they are high enough, it's really not a big problem
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 3:32 am
by Jdrew
How tall should buildings be? Some of the small buildings in BF3 have around 3-4 levels which allows for pretty cool gameplay I think.
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 4:07 am
by Priok
it depends on the map really, but I think that's good. just try it and see how it works out, if they are too low or tall then you can edit the map and release it again.
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 4:30 am
by Ballistic
Building interior would be nice, then they wouldn't look so bland.
Re: What should the buildings in AoS maps be like?
Posted: Sat Apr 19, 2014 4:39 am
by ThisFrickinSite
Ballistic wrote:Building interior would be nice, then they wouldn't look so bland.
Considering how massive blocks are, things look extremely cheesy when you try to advance beyond plain walls.