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What is buildandshoot developed in?
Posted: Mon Apr 07, 2014 8:08 pm
by Firebrass11
What languages or programs is the game developed in? I am interested in learning whatever language, and maybe making a clone of the game.
Re: What is buildandshoot developed in?
Posted: Mon Apr 07, 2014 8:33 pm
by Jdrew
voxlap was used to make the game, just google it
Re: What is buildandshoot developed in?
Posted: Mon Apr 07, 2014 9:09 pm
by 1Shot1Kill
Firebrass11 wrote:What languages or programs is the game developed in? I am interested in learning whatever language, and maybe making a clone of the game.
You mean Ace of Spades? It runs on the Voxlap engine, and it's written in C or C++, server side (PySnip/pyspades) is written in Python. If you're planning to have a look at the code, it's closed source so you can't.
Re: What is buildandshoot developed in?
Posted: Mon Apr 07, 2014 9:39 pm
by danhezee
The site: main software is phpbb; langauges are php, mysql, html and javascript.
The classic/voxlap client: the game engine is voxlap, language c++.
OpenSpades: OpenGL is the rendering technology and it is written c++.
Pyspades/Pysnip: written in python.
Re: What is buildandshoot developed in?
Posted: Tue Apr 08, 2014 1:00 pm
by Captain_Pi
Whatever you do, try not to use Java. its memory consumption is horrendous, API isn't top notch and if your computer isn't up to it the Runtime Environment is a pain. But if you want to deal with that, then by all means.
Re: What is buildandshoot developed in?
Posted: Sat Apr 12, 2014 2:16 pm
by Firebrass11
Captain_Pi wrote:Whatever you do, try not to use Java. its memory consumption is horrendous, API isn't top notch and if your computer isn't up to it the Runtime Environment is a pain. But if you want to deal with that, then by all means.
What should I use then? C++ seems like the way to go.
Re: What is buildandshoot developed in?
Posted: Sun Apr 13, 2014 1:19 pm
by Captain_Pi
Depends on how you build the game. AoS was made with a voxlap engine which made voxels easy to render, hence the low system requirements.