
I have a better idea, remake Ace of Spades OpenGL, with an improved Openspades engine!

Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
Lincent wrote:Too bad its breaks broke, now its a wreck.How about you stop being so pessimistic about the project and actually try to contribute since you seem to be so active on this topic?
I have a better idea, remake Ace of Spades OpenGL, with an improved Openspades engine!
Kuunikal wrote:How about you stop being so pessimistic about the project and actually try to contribute since you seem to be so active on this topic?Because this "project" is going to be a complete failure.
Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
longbyte1 wrote:hey now that the admins are back Lincent, you ever feel like you need some disciplinary action?Oh no, not that.
Zekamalikyd wrote:i heard there were people talking shit last monthk
Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
bloodfox wrote:Tin, put some sense in this douche, please.You're just mad, because I made a joke about leaving, and people thought you were the one leaving.
Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
backwardsbash wrote:1. *i use bad words*To be blunt I think a lot of the people on the 1.x forums "used bad words". It's par for the course. Also, what was your name on there?
2. im from the 1.x forums
backwardsbash wrote:why does nobody care about this game anymoreBecause it's been tried and tried and tried. Anyway, enough of the depressing shit. Wait, there's one more thing I need to point out:
what is the point of moping around and complaining instead of taking action
why dont we try to contact ben
longbyte1 wrote:This forum only has one purpose now, and it is to develop its successor.Oh shit this forum is now Homestuck. (NP: Elevatorstuck)
longbyte1 wrote:Anyway, you wanna do something? Okay, let's start with design.I say start with code. But hey, you've had a month to design things. If you haven't written any code yet, write some fucking code.
Chameleon wrote:The "world update packet" does help to keep things small. Unless you're whoever the hell was working for Jagex at the time and managed to bloat the shit out of the packet with fields which hardly ever change. In terms of network usage, 0.x < IB < 1.x - smaller is better. IB doesn't have the "world update packet".longbyte1 wrote:Second question is, are we going to start off with 0.75 compatibility or are we going to redesign the network protocol from scratch?Redesign, but ofc we should look at AoS protocol's both good solutions and bugs.
Chameleon wrote:Dynamic light should be done a lot more cheaply - light up not parts of models/blocks separately, but whole models/blocks instead.Depends on your algorithm. If it's just a point-light diffuse+specular algorithm, that would have no real performance impact.
LeCom wrote:hipster languages like lua or jsCorrection: JS is hipster. Lua is ghetto.
LeCom wrote:Instead of saying it's blocky, you should say it's "retro style", which will actually attract people due to this retro style hype.I'd almost say "low-poly" but as anyone who's tried doing this in OpenGL would know that's a big fat lie.
LeCom wrote:I never really understood how it's possible that smoke lags - alpha blits are cheap af for GPUs.If you have a metric fuckton of them it's slow.
bloodfox wrote:Why not we just go for something along the lines of C++? Easier for all of us to convert to and it's more up to date than of C.You did not just call C++ more up-to-date that C.
Chameleon wrote:Oh, and my eye's not a camera, so forget lens flare.Eh, it's pretty cheap to add, you just use occlusion queries.
Chameleon wrote:a) How hard is Lua for Free-Pascal/C++/C# newbie?a) If you've programmed before it's not terribly hard.
b) Should asset checking on connection be hardcoded into .exe or can it be done in Lua? (so I don't have to dl whole game...)
c) How do I disable the toon effect?
d) How much stuff is actually hardcoded into .exe?
e) Why GM abandoned SW? It had LOD, which made it possible to run on 2.4GHz single-core. (I have i7 now, but performance matters)
longbyte1 wrote:anyone feel like registering #aosofthefuture with Q?Fuck QuakeNet. It's shit.
longbyte1 wrote:Now all we need is BR_ on the boat and we'll be off!
LeCom wrote:And what is BR_'s area of competence?Coded the first non-AoS game for Iceball: 3D Snake.
eMDy wrote:Uhm, I'm also studying Python right now (not sure if theres a place for Python in your game). Maybe I can help in debugging or anything simple.If you're taking the Iceball approach (send sandboxed code to the client), Python is quite possibly the worst idea ever. That shit is literally impossible to sandbox. Otherwise, it's not a completely terrible idea. The unfortunate thing is that it does limit your opportunities, though.
eMDy wrote:Do you take a guy thats a source of a lot of gameplay ideas?Everyone has ideas. You'll want something else to do really. Like code, for instance.
longbyte1 wrote:We should move on to create our own replicas of AoS instead (call them "tributes" if you'd like): we learn far more and take far less time making it ourselves than trying to reverse engineer a heavily obfuscated, hand-optimized work of art.
Marisa Kirisame wrote:And now we can return to this damn topic. This one is almost 7 pages long.Admin edited it. Used to say "fuck off lincent"
backwardsbash wrote:1. *i use bad words*To be blunt I think a lot of the people on the 1.x forums "used bad words". It's par for the course. Also, what was your name on there?
2. im from the 1.x forums
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