The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Skynet
Modder
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- Posts: 252
- Joined: Tue Oct 30, 2012 10:37 pm
danhezee wrote:
defualt color

75 0 0
0 0 75

0 0 255
255 0 255

100 100 100
255 100 0
What does everyone think of grey and orange?
I think any pair of combinations with pink, blue, orange and grey would work

Skynet
< v^3
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Jdrew
Mapper
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- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
- Location: America
Orange and grey look the best to me
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scrawl
Veterans
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- Posts: 974
- Joined: Mon Dec 16, 2013 12:09 pm
Orange and grey would work great too, I think.
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Dr.Morphman
Scripter
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- Posts: 73
- Joined: Sun Feb 24, 2013 9:55 am
well since my eyesight is rather bad, i must admit that it is slightly more troublesome to spot greens on especialy long distances
if you ask me the contrast between blue and pink offers a good visibility for both of the teams
(and the suggested combi grey/orange is a tad too bright imo)
but to be honest people playing in the league are so experienced that the teams colors have extremely little to no effect on the performance of the players
i am pretty sure there are more important things to worry about than the colors though
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izzy
Head Admin / Co-founder
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- Posts: 474
- Joined: Tue Oct 09, 2012 8:16 pm
danhezee wrote:
75 0 0
0 0 75
I like this. Both are dark so where one blends the other will blend as well.
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Dr.Morphman
Scripter
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- Posts: 73
- Joined: Sun Feb 24, 2013 9:55 am
hmm regarding the team sizes:
why dont we let the teams decide whether they want to play 3v3, 4v4, 5v5 or 6v6?
we dont need to change the entire system, if two teams agree to fight with only 4 players then
why the hell should we stop them from having fun? we have to be a bit more flexible here in order to make matches happen (more frequently), there is no need to limit it as heavily as in the prior league (where you werent even allowed to fight with 4 people even if you wanted to)
- of course this may require smaller maps?
additionaly i suggest picking a random map (maybe via script?)
whenever one team (or both) decide to bitch about choosing a map while everyone already joined the server, these useless discussions waste way too much time
also you would be surprised to see how quickly both teams agree on a map suddenly when a map has been randomly chosen that both of them hate :3
these two suggestions could help reduce the at least 30min pre-match time where everyone is trying to gather members and fight about the map
this may be just only my personal point of view but i am strictly against the option to veto subs
these matches are about having fun what is the point in excluding someone who wants to play?
i mean if you choose someone who is gonna have three times more kills than the rest of your team, you are pretty much a coward that goes without saying
if you veto someone then only because you are afraid of losing, which makes you a coward as well
we could avoid that by restricting subs to be only tower builders, but that would ruin the fun for the entire team
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danhezee
Former Admin / Co-founder
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- Posts: 1710
- Joined: Wed Oct 03, 2012 12:09 am
your team sizes suggestion I'll have to think more about. It is very outside of the box.
The random map suggestion via script might actually be in place for season 5. A goal is to use hosting.buildandshoot.com to dynamically create league servers as needed and IAmYourFriend already has it set up to automatically pick a random map if no map is sent via the api.
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underwear
Deuced Up
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- Posts: 54
- Joined: Fri Jan 18, 2013 7:49 pm
Dr.Morphman wrote:this may be just only my personal point of view but i am strictly against the option to veto subs
these matches are about having fun what is the point in excluding someone who wants to play?
i mean if you choose someone who is gonna have three times more kills than the rest of your team, you are pretty much a coward that goes without saying
if you veto someone then only because you are afraid of losing, which makes you a coward as well
we could avoid that by restricting subs to be only tower builders, but that would ruin the fun for the entire team
In short, no matter what you decide to do, it will make you look like a coward yes

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Baumrinde24
League Participant
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- Posts: 11
- Joined: Sun Apr 21, 2013 5:52 pm
I agree with Morph, we should definetely use ̶g̶̶a̶̶y̶ pink player models since green players are hard to spot, especially on IoW.
No seriously, other colours would be nice :)
Last edited by
Baumrinde24 on Sun May 11, 2014 6:01 pm, edited 1 time in total.
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Jigsaw
3 Years of Ace of Spades
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- Posts: 501
- Joined: Fri Sep 27, 2013 11:41 am
Baumrinde24 wrote:I agree with Morph, we should definetely use ̶g̶̶a̶̶y̶ pink player models since green players are hard to spot, especially on IoW.
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Juxta
Global Moderator
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- Posts: 201
- Joined: Tue Nov 20, 2012 12:16 am
Dr.Morphman wrote:
this may be just only my personal point of view but i am strictly against the option to veto subs
these matches are about having fun what is the point in excluding someone who wants to play?
i mean if you choose someone who is gonna have three times more kills than the rest of your team, you are pretty much a coward that goes without saying
if you veto someone then only because you are afraid of losing, which makes you a coward as well
we could avoid that by restricting subs to be only tower builders, but that would ruin the fun for the entire team
The reason people can veto subs is to stop teams from gaining unfair field advantage by subbing in a more skilled player. We seen it happen to plenty of teams and go on to win because of said substitute. It's not about being a coward it's about being smart. What's the point in playing if you know you're doomed to a loss because of one player who synergies well with other the rest of the team he's subbing for. The whole point is to keep the matches and teams as fair as possible, veto's allow the players that power.

Courtesy of ZyC

Courtesy of v^3
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Ballistic
3 Years of Ace of Spades
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- Posts: 1207
- Joined: Wed Dec 19, 2012 12:17 am
- Location: Germany (GMT +1)
Dr.Morphman wrote:hmm regarding the team sizes:
why dont we let the teams decide whether they want to play 3v3, 4v4, 5v5 or 6v6?
we dont need to change the entire system, if two teams agree to fight with only 4 players then
why the hell should we stop them from having fun? we have to be a bit more flexible here in order to make matches happen (more frequently), there is no need to limit it as heavily as in the prior league (where you werent even allowed to fight with 4 people even if you wanted to)
- of course this may require smaller maps?
additionaly i suggest picking a random map (maybe via script?)
whenever one team (or both) decide to bitch about choosing a map while everyone already joined the server, these useless discussions waste way too much time
also you would be surprised to see how quickly both teams agree on a map suddenly when a map has been randomly chosen that both of them hate :3
I agree with this for the reason already listed:
Dr.Morphman wrote:these two suggestions could help reduce the at least 30min pre-match time where everyone is trying to gather members and fight about the map

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Jdrew
Mapper
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- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
- Location: America
AK used coco and kumio a bunch of times in season two which lead to us tieing a whole bunch of matches we should have lost.
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Nikhao
League Champs
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- Posts: 1397
- Joined: Wed Nov 21, 2012 1:18 pm
Jdrew wrote:AK used coco and kumio a bunch of times in season two which lead to us tieing a whole bunch of matches we should have lost.
Heyheyhey, I subbed a few times against TSB for you guys. Tied once, won once.
King|Acetheking (Blue): Oh Nikhao is a trusted player? Will lets make him loose trusted
Komrade master clan
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