KomradeKorakoff wrote:I prefer the idea of fixed intel distance from CP as opposed to location to encourage the dynamic of the game to be a bit different each time.Having something like this would be great. Makes it so neither side can win just because of intel spawns.
BnS League Season 4 - Suggestions
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Gingerninjaperson
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TheGeekZeke101
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Going off of what Korakoff said about lagging servers we could mimick what pro CoD players do:
- Every other map/match the servers would change - each server "bennifiting" one team (if a team has the skill they should win both)
- Have a win count as the best 2 of 3 maps- just so a team wouldny take a loss for a map they don't favorite
Offtopic:
- Switch the sides of maps - its only fair (Cut the full length time into two and switch halfway
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MrFritz
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TheGeekZeke101 wrote: Switch the sides of maps - its only fair (Cut the full length time into two and switch halfwayFrom what I think you're saying. The teams would switch sides halfway during the match. OR halfway during the bo3? During the regular season there isnt a bo3. Switching sides in the middle of the match wouldn't be beneficial because of the intel and what defenses the team has already made.
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Eimis
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MrFritz wrote:Rollback. I fully support Zeke's idea, because that would make the game much more dynamic and fun. It's really annoying when in late game you have to climb a tower which has the height and width of mt. Everest.TheGeekZeke101 wrote: Switch the sides of maps - its only fair (Cut the full length time into two and switch halfwayFrom what I think you're saying. The teams would switch sides halfway during the match. OR halfway during the bo3? During the regular season there isnt a bo3. Switching sides in the middle of the match wouldn't be beneficial because of the intel and what defenses the team has already made.
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MrFritz
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Eimis wrote:A complete rollback in mid-match? I do not support that idea at all. What would be the point of even trying to build and intel tower, when it will be reset in 25 minutes into the match?MrFritz wrote:Rollback. I fully support Zeke's idea, because that would make the game much more dynamic and fun. It's really annoying when in late game you have to climb a tower which has the height and width of mt. Everest.TheGeekZeke101 wrote: Switch the sides of maps - its only fair (Cut the full length time into two and switch halfwayFrom what I think you're saying. The teams would switch sides halfway during the match. OR halfway during the bo3? During the regular season there isnt a bo3. Switching sides in the middle of the match wouldn't be beneficial because of the intel and what defenses the team has already made.
Now. I had an idea that wouldn't be too bad to think about. In the result of a sudden death "aka" overtime. The intel be reset, But perhaps make a script to make the intels not touchable by the opposing team for 1 minute.
Example. Komrades vs. AK. Komrades have a great rush so resetting the intel in sudden death and have the intel not being able to be touched will let AK have a chance to build at least a viable defense.
-edit- Excuse me for using Komrades vs. Ak as an example, as it was the best example I could think of.
Last edited by MrFritz on Tue Jan 07, 2014 2:56 pm, edited 1 time in total.
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Jdrew
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No. Why should matches be reset at all? It would reset both the intel and the holes, it is in the middle of the match where both teams are even balanced in terms of defense that it really gets fun. Doing this would ruin it.
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danhezee
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MrFritz wrote:Hey dan, I understand that the Season 4 league is being put off for awhile. Is there a time when it will be started back up? Also I was talking a couple of people and they said it would seem like a good idea. Could we have a small "tournaments" before the Season 4 actually kicks off. So there would still be a boost in activity of the community and perhaps make more people interested in the season 4 league.If we do first to 10 caps that is bo19 per map; I dont know if we really need to have bo3 maps. We can, I am not against it, just dont know if it is needed.
Now saying that, what would these "tournaments" be composed of. Well I was thinking of the most favored game modes that we have. Arena.
-Arena-
-4v4,5v5,6v6- Depending on the teams and what fits the map
-Obviously bo3. Each team picks a map they want to play on for the first two rounds. Then a random map is picked by the Admin or randomly pick through rotation.
-10 caps to win.
-Set limitations on weapons. Depending on that the teams make a mutual agreement on which weapons are allowed to use.
-feel free to add rules-
Aloha involvement. I am still not sure how the buildandshoot managers and the aloha managers get along. So not sure if Aloha involvement would even work out. If there is an agreement to have a "Arena League". Have Aloha either broadcast the event on their website and/or let Aloha host the servers.
Reason why I think Aloha involvement would be great, I see a great amount of "Aloha Arena Clans" floating around in their arena servers. Most of the clan are dependent on Arena for their membership numbers. Having Aloha advertise our Arena League event and possible let them host the servers. We would hopefully see a huge increase in activity in the BnS community and perhaps make those Arena teams join the Season 4 League.
I know some of the rules can be change and some of the final details can be written later. I don't see how this is a bad idea and how it wouldn't increase participation from the community.
-MrFritz-
If it is 3v3 we might need to bump the cap limit even higher as I imagine the rounds would happen pretty quickly.
We could probably use arena top 10 maps + handful of others for the map rotation.
We should set the cap limit to 0 so the map doesnt change as soon as the match is over. The arena script needs to have /startmatch x, where x is the cap limit. and it would stop the match after one team reached that limit.
Each round should have a countdown timer, and a point is award to the team with the most people alive if the timer reaches 0 before a team successfully kills everyone on the other team.
As far as I know everyone from aloha and buildandshoot get along so I wouldnt think it would be to hard to work together.
I am against setting limitations on the weapons. Unless we explicitly say that the entire tournament is one gun and one gun only.

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MrFritz
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If we do first to 10 caps that is bo19 per map; I dont know if we really need to have bo3 maps. We can, I am not against it, just dont know if it is needed.Danhezee, are you familiar with MLG competitive championships? Not to sound like CoD fanboy. But It would be a max 10 round wins. When a team has successfully reached the 10 round wins. The map list will rotate and the teams will switch sides. Not sure what you mean by the bo19. But the two teams with play 3 maps and the team who "wins the map" will win that round. If the team wins 2 maps. They obviously win the match.
If it is 3v3 we might need to bump the cap limit even higher as I imagine the rounds would happen pretty quickly.Why would anyone have a 3v3 arena tournament? I play one Aloha arena servers very often. Rounds can usually last around 3-5 minutes depending on the players. If the match is bo3, the entire match will last 45 minutes to an hour. Keeping the team limit to 5v5 like the regular season team size.
We could probably use arena top 10 maps + handful of others for the map rotation.agreed.
We should set the cap limit to 0 so the map doesnt change as soon as the match is over. The arena script needs to have /startmatch x, where x is the cap limit. and it would stop the match after one team reached that limit.So screenshots/discussion/map rotation have enough time to happen.
Each round should have a countdown timer, and a point is award to the team with the most people alive if the timer reaches 0 before a team successfully kills everyone on the other team.I like the award a point to the team with the most alive players.
As far as I know everyone from aloha and buildandshoot get along so I wouldnt think it would be to hard to work together.That is great to hear!
I am against setting limitations on the weapons. Unless we explicitly say that the entire tournament is one gun and one gun only.Not too many people in the community DONT like the SMG, as we all know. Maybe limitations to the smg on a team. Perhaps set the limitations of the people who use the smg on the team. Two people smgs on the team. On second thought, would seem pointless to set limitations on a weapon.
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Eimis
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MrFritz wrote: What would be the point of even trying to build and intel tower, when it will be reset in 25 minutes into the match?Not to get your intel stolen? Both teams would still have to build basic defenses, just not massive intel towers. They are too strong at the moment, and you can't really do much against them except spawnkilling the other team for 2 minutes until a teammate manages to reach the intel.
MrFritz wrote:Now. I had an idea that wouldn't be too bad to think about. In the result of a sudden death "aka" overtime. The intel be reset, But perhaps make a script to make the intels not touchable by the opposing team for 1 minute.I don't think that would do any effect on bigger maps, because you need roughly 1 minute to walk to your opponents base. But on smaller maps, I guess it's a cool idea.
jdrew wrote:No. Why should matches be reset at all? It would reset both the intel and the holes, it is in the middle of the match where both teams are even balanced in terms of defense that it really gets fun. Doing this would ruin it.The idea is not for the matches to be reset, the idea is to do a rollback and switch sides. Both teams are only balanced in terms of defense in the start of the game, it's only up to their team to maintain it. The match usually turns into a camping game for the (much) weaker team after ~25 minutes. I guess fun is subjective and I can't really argue if you say camping is fun for you, jdrew. The matches should be reset, because both teams would have a bigger chance to get the intel after the reset. Also, they could discuss strategies, go to toilet, go get a drink, etc. between the two halves. We wouldn't even need intel resets at the start of the game because no team would technically have an advantage.
@Danheezee, mrfritz
We should improve the Arena gamemode before we make a league for it.
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danhezee
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any suggestions on how to improve arena or what is it lacking?

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MrFritz
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We should improve the Arena gamemode before we make a league for it.Not completely sure where Arena is lacking at the moment. Where do you see it lacking?
I don't think that would do any effect on bigger maps, because you need roughly 1 minute to walk to your opponents base. But on smaller maps, I guess it's a cool idea.The time for the intel not able to be touched can be increased.
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Eimis
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danhezee wrote:any suggestions on how to improve arena or what is it lacking?I have no clue how to improve the arena gamemode, but it really lacks enforcement in action. By that I mean that it's just playing catch with guns. One team can camp/hide all the time and never lose a round. In CS, there is a gamemode called "Bomb defusal". There is a terrorist and a counter-terrorist team. Basically, the terrorists have to plant the bomb while the CTs have to prevent it from happening. The gamemode also uses very small maps, like arena, but both sides are forced to do something in order to reach their objective. In arena there is no such thing.
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MrFritz
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I agree Eimis. Adding an objective of some form will require all of the team to participate in the match and work as a team to fulfill that goal. But what could that objective be? Holding an area in the map for 10-15 seconds like a CP in the map like we would find in TOW.
Perhaps not just run the "normal" arena gamemode. Having modifications in the scripts allowing some certain things. One thing that came into my mind was 1 more respawn. Don't really have to explain it but after death you get 1 last respawn to try to secure your teams "objective"
Perhaps not just run the "normal" arena gamemode. Having modifications in the scripts allowing some certain things. One thing that came into my mind was 1 more respawn. Don't really have to explain it but after death you get 1 last respawn to try to secure your teams "objective"
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Juxta
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I like the idea of an Arena tournament and I have suggested it before and my original logic was that it would indeed draw from more sectors of the community who are uninterested in CTF play because it's not what they're into playing. This "pre-season" tournament could also draw from and showcase other popular CTF inspired and non-CTF game modes. Either way I really am all for anything that helps draw us together and get us playing in GM's we normally wouldn't touch because of the people who are playing, cus let's face it - games are always better with friends and people you know.
As for suggestions for the Arena idea 5v5 is probably going to be the best choice for amount of players, 16 vs 16 on public Arena games is really hectic and 5v5 is a nice round number. For win conditions I think the BO3 Games, first to 10 rounds won (or more) per game is probably the best way forward. If you imagine it in tennis terms it makes sense as they have Games, Sets and a Match. However, I don't agree with the idea of limiting weapons because then we're impeding strategy and removing choices for people and I feel that might give the tournament a pseudo entry level to it. As for map choices, possibly the most well known maps could be balanced with how dynamic the map can be for game play. Time limit is a must for each round, I know we probably won't get round time out campers who hide in obscure locations but better safe than sorry. one thing that needs to address is map glitches, these on certain maps can be a problem and I'd like it if the maps that are decided to be held on rotation for the tournament be ones that had no glitching spots to just stop people taking the piss.
I'm all on board for the idea to happen either way.
As for suggestions for the Arena idea 5v5 is probably going to be the best choice for amount of players, 16 vs 16 on public Arena games is really hectic and 5v5 is a nice round number. For win conditions I think the BO3 Games, first to 10 rounds won (or more) per game is probably the best way forward. If you imagine it in tennis terms it makes sense as they have Games, Sets and a Match. However, I don't agree with the idea of limiting weapons because then we're impeding strategy and removing choices for people and I feel that might give the tournament a pseudo entry level to it. As for map choices, possibly the most well known maps could be balanced with how dynamic the map can be for game play. Time limit is a must for each round, I know we probably won't get round time out campers who hide in obscure locations but better safe than sorry. one thing that needs to address is map glitches, these on certain maps can be a problem and I'd like it if the maps that are decided to be held on rotation for the tournament be ones that had no glitching spots to just stop people taking the piss.
I'm all on board for the idea to happen either way.

Courtesy of ZyC

Courtesy of v^3
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MrFritz
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That is one of the main reasons why I think having an arena tournament would be beneficial to our community. Opening it up to new players and new teams that might want to participate in the CTF season.
Yes I agree, from what danhezee said in mumble. The game is more enjoyable with people who know how to play correctly.
I think anything above 6v6 would be a little unnecessary. So 5v5 is perfect.
Depending on time allotted for this Arena tournament. For the regular season it would be singles match, then in the finals we would throw in bo3. But this is mainly depending on the time we have to finish the season.
Yes I agree, I dont think weapons should be limited now that I am thinking about it.
As a community we have make a poll and have all the maps that Aloha has rotation be listed and the community can pick which maps can be used for the Arena tournament. I think an even time of 4-6 minutes a round would be nice.
Glitches. one of the most common thing in Arena. Well when we are finished with the poll and we have the map list. We can close off glitch areas in the map and make it so no one can glitch camp somewhere and get a easy win. Though not all glitches are found yet. But we can implement a rule that any map glitches are against the rules.
Yes I agree, from what danhezee said in mumble. The game is more enjoyable with people who know how to play correctly.
I think anything above 6v6 would be a little unnecessary. So 5v5 is perfect.
Depending on time allotted for this Arena tournament. For the regular season it would be singles match, then in the finals we would throw in bo3. But this is mainly depending on the time we have to finish the season.
Yes I agree, I dont think weapons should be limited now that I am thinking about it.
As a community we have make a poll and have all the maps that Aloha has rotation be listed and the community can pick which maps can be used for the Arena tournament. I think an even time of 4-6 minutes a round would be nice.
Glitches. one of the most common thing in Arena. Well when we are finished with the poll and we have the map list. We can close off glitch areas in the map and make it so no one can glitch camp somewhere and get a easy win. Though not all glitches are found yet. But we can implement a rule that any map glitches are against the rules.
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