known AoS projects

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Jdrew
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These are some AoS like games the community has been working on, I will update and remove the games as time goes by.

Iceball: http://www.buildandshoot.com/viewtopic.php?f=5&t=60
Iceball is made by grease monkey and some other community members. The game is made in greases own engine which means its open source!

Cuberoot: http://www.buildandshoot.com/viewtopic.php?f=5&t=74
Cuberoot is an openGL version of voxlap that is compatible with pyspades which was made by RootDynasty

Ace of spades unity
Not much is known about the game only that it will focus on the customization possibilities of AoS, currently being made by UNITiS and Moghard

Hobo spades
Hobo said he was making an AoS so I added it, will update when further information comes

TribZ
Another clone made in unity and developed by jdrew. The game is said to have jetpacks and customization options in the future
Last edited by Jdrew on Tue Jan 22, 2013 3:30 am, edited 2 times in total.
HoboHob
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I fail to see the point of this.
Jdrew
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HoboHob wrote:
I fail to see the point of this.
To show people the projects people are making if you read the title Blue_Happy1
Moghard
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TribZ - Tribes? Jetpacks? I see what you did there.

Also, I work on the Unity version of AoS too, on the GUI and UI Green_Pirat
Sponge
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You should include links.
Space Inspader
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Sponge wrote:
You should include links.
I second this amendment.
Jdrew
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Moghard wrote:
TribZ - Tribes? Jetpacks? I see what you did there.

Also, I work on the Unity version of AoS too, on the GUI and UI Green_Pirat
Yea, I need some help though. Could you help me a bit with my game's GUI and models? Ill put your name in the credits if you do, pm me if your interested as I am still very new to unity. I will add links to the projects I can find Blue_Happy1
Moghard
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Sorry, but I can't help you. It would be hard not to make both games look similar.
I'm kinda busy irl, but if something with the Unitis Unity version won't work, I'll help you.
Sonarpulse
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IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlap Blue_BigSmile
rakiru
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Sonarpulse wrote:
IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlap Blue_BigSmile
That was the aim, but it kind of died before any actual gameplay was added.

Also, for serious projects: http://aoswiki.rakiru.com/
Jdrew
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Sonarpulse wrote:
IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlap Blue_BigSmile
was but couldn't find you,
yea I will add your wiki to the list.
HoboHob
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rakiru wrote:
Sonarpulse wrote:
IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlap Blue_BigSmile
That was the aim, but it kind of died before any actual gameplay was added.

Also, for serious projects: http://aoswiki.rakiru.com/
In other words JDrew, don't post your project on there. Unless it ends up not epicly failing which is very unlikely, I don't want to be a pessimist. But 90% of projects end up in the can.
rakiru
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HoboHob wrote:
rakiru wrote:
Sonarpulse wrote:
IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlap Blue_BigSmile
That was the aim, but it kind of died before any actual gameplay was added.

Also, for serious projects: http://aoswiki.rakiru.com/
In other words JDrew, don't post your project on there. Unless it ends up not epicly failing which is very unlikely, I don't want to be a pessimist. But 90% of projects end up in the can.
Shit, he saw through my subtleness!
Jdrew
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HoboHob wrote:
rakiru wrote:
Sonarpulse wrote:
IS cube root really compatible with AoS? I thought it was just a tech demo. Also, you could mention porting voxlap Blue_BigSmile
That was the aim, but it kind of died before any actual gameplay was added.

Also, for serious projects: http://aoswiki.rakiru.com/
In other words JDrew, don't post your project on there. Unless it ends up not epicly failing which is very unlikely, I don't want to be a pessimist. But 90% of projects end up in the can.
Don't worry, I am going to spend alot of time working on it. I still have alot to learn and develop but I hope to have a playable demo by march 5th Blue_Happy1
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