the final solution (no offense)
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gunmodderNUMBER2
Deuced Up - Posts: 29
- Joined: Thu Jan 17, 2013 11:21 am
it seems that the hacks for this game will no longer be updated. I was playing on the old AOS left for work for half a year and I bring up the site, WTF Jagex ruins every thing. but the point being the hacks will more than likely never be updated and small changes could make the hacks useless, my solution every map has a few invisible bots every 50 blocks or so on both teams, after the player shoots the invisible bot adds strikes after emptying so many rounds into it they are kicked, or any one who is givin a vote kick against them has a bot hover 3 blocks above them. but some one explain WTF is this jagex crap. not complealty fool proof but the floating bots could work
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rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
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Jordach
Deuced Up - Posts: 43
- Joined: Thu Dec 20, 2012 8:03 pm
A) Do we need hacks?
No siree.
B) This idea will never work.
Because n00bs will shoot the invisible bots thinking what the hell are they.
C) Cheaters will always look for loopholes.
Because most find holes in the GBL.
No siree.
B) This idea will never work.
Because n00bs will shoot the invisible bots thinking what the hell are they.
C) Cheaters will always look for loopholes.
Because most find holes in the GBL.
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
I don't see hackers much and if they are I just kill them :)
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Ki11aWi11
Mapper
- Posts: 106
- Joined: Tue Nov 20, 2012 12:39 am
I've found that it's back to how it was when I was playing around 0.52, problem seems to be more the griefers again, way less aimbots when I'm on aloha.pk
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gunmodderNUMBER2
Deuced Up - Posts: 29
- Joined: Thu Jan 17, 2013 11:21 am
rakiru wrote:Explain to me how you plan on adding these invisible bots. Also, it would take minutes to update an aimbot to ignore them, and I believe there is at least one with the source available for download.look at the caliber of people who use the aimbot
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
This won't work. What if a legit person hits a guy without knowing and then gets banned. Great system...
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gunmodderNUMBER2
Deuced Up - Posts: 29
- Joined: Thu Jan 17, 2013 11:21 am
rakiru wrote:impregnating the land scape with botsgunmodderNUMBER2 wrote:Im no coder but impregnating the land scape with seems pretty straight forward.Uhm, what?
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rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
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gunmodderNUMBER2 wrote:So, you plan to have invisible bots by burying them in the ground? You do know that you can see people through blocks if you are directly above or below them right? Also, most, if not all, aimbots only target visible enemies, making this absolutely useless, at best.rakiru wrote:impregnating the land scape with botsgunmodderNUMBER2 wrote:Im no coder but impregnating the land scape with seems pretty straight forward.Uhm, what?
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Reki
Deuced Up - Posts: 106
- Joined: Fri Nov 09, 2012 11:07 pm
This entire thread is....what.
Some information:
Aimbots detect position of visible players on the servers and indicate their positions. That means invisible players (such as admins who are invisible or spectators) are not "seen" by the aimbot, and subsequently will not have their positions be relayed. So now, you're proposing hiding normal "visible" players under blocks, which just causes a boatload of problems.
1) All players are counted towards the 32 player total. If we were to bury, say, 1 player per coordinate of space (50 blocks on each side), that's literally 64 players. Even if we were more generous and planted these players only near the center/more dispersed throughout the map, it's pretty obvious that they'd occupy a considerable chunk towards the number of players.
2) Unless we randomize where players are buried, people who find them even once are eventually going to wise up and go back there for easy kills. Even then, the prospect that players are hiding underground will most likely cause them to hunt for these players rather than play normally.
3) Aimbots seem to ignore teammates by default, so you'd have to bury lots of greens AND blues all over the place.
But your idea of burying people and catching aimbots by having them see/shoot them is a good idea....oh wait, that's what admins already do.
Some information:
Aimbots detect position of visible players on the servers and indicate their positions. That means invisible players (such as admins who are invisible or spectators) are not "seen" by the aimbot, and subsequently will not have their positions be relayed. So now, you're proposing hiding normal "visible" players under blocks, which just causes a boatload of problems.
1) All players are counted towards the 32 player total. If we were to bury, say, 1 player per coordinate of space (50 blocks on each side), that's literally 64 players. Even if we were more generous and planted these players only near the center/more dispersed throughout the map, it's pretty obvious that they'd occupy a considerable chunk towards the number of players.
2) Unless we randomize where players are buried, people who find them even once are eventually going to wise up and go back there for easy kills. Even then, the prospect that players are hiding underground will most likely cause them to hunt for these players rather than play normally.
3) Aimbots seem to ignore teammates by default, so you'd have to bury lots of greens AND blues all over the place.
But your idea of burying people and catching aimbots by having them see/shoot them is a good idea....oh wait, that's what admins already do.
I am a single bullet.
It has no heart.
Therefore, it does not think.
It just flies straight towards its target.

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