VoxelAuth - Beta Release

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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TB_
Post Demon
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Registered, downloaded, sticked it to my taskbar.
I'll definitively use it Blue_Wink1


edit: some filters would be cool. Say I don't want to play on anticbridge, bridgewars, or servers with 200+ms ping. Would be nice to just filter them.
rakiru
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TBS wrote:
Registered, downloaded, sticked it to my taskbar.
I'll definitively use it Blue_Wink1


edit: some filters would be cool. Say I don't want to play on anticbridge, bridgewars, or servers with 200+ms ping. Would be nice to just filter them.
It would be fairly easy to add filters that allow you to specify the map, but not so much to blacklist certain maps (although certainly possible. I'll see what I can do though. :) For the moment, just sort the serverlist by latency once it's finished updating (it's what I always do with server browsers).
Buffet_of_Lies
Mapper
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Seems to be working. Logged into the Minit VoxelAuth server while logged in with no problem. Logged out of VoxelAuth and it disconnected me the moment I chose a team.
rakiru
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Buffet_of_Lies wrote:
Seems to be working. Logged into the Minit VoxelAuth server while logged in with no problem. Logged out of VoxelAuth and it disconnected me the moment I chose a team.
That's because you're not logged in. I'm hoping to make it kick with that message soon. The launcher should have warned you about not being logged in before you tried though.
rakiru
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Sneak peak of VoxelAuth Launcher v2:

Image

Also, if you've installed the BnS launcher, you will not be able to auth with servers (you can still join regular servers fine though) due to the way both programs work. I'll try to fix that for v2, but the new features I'm adding may make the BnS launcher obsolete.

Once this is done, I will work on the server plugin some more. The reason I'm doing the launcher first is that I'll be away from my desktop for a couple weeks soon, and I use Linux on my laptop, so it's easier to do the C# stuff now.
10se1ucgo
3 Years of Ace of Spades
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rakiru wrote:
Sneak peak of VoxelAuth Launcher v2:

Image

Also, if you've installed the BnS launcher, you will not be able to auth with servers (you can still join regular servers fine though) due to the way both programs work. I'll try to fix that for v2, but the new features I'm adding may make the BnS launcher obsolete.

Once this is done, I will work on the server plugin some more. The reason I'm doing the launcher first is that I'll be away from my desktop for a couple weeks soon, and I use Linux on my laptop, so it's easier to do the C# stuff now.
Oooh that looks nice.

Can't tell if showing the fact that no one plays Classic Gen, or showing off map sorting :3
rakiru
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10se1ucgo wrote:
Oooh that looks nice.

Can't tell if showing the fact that no one plays Classic Gen, or showing off map sorting :3
Filters can be either whitelist or blacklist (letting you hide servers that match, or only show servers that match) and can filter based on anything: map, name, gamemode, etc..
UnrealIncident
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I'm working on a new feature that may help with the current hacker problem.
pokefan548
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Links are broke, or at least for me :/
Buffet_of_Lies
Mapper
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pokefan548 wrote:
Links are broke, or at least for me :/
They work fine.
HoboHob
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Why don't you guys work with stack on the the BnS launcher.
UnrealIncident
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HoboHob wrote:
Why don't you guys work with stack on the the BnS launcher.
Because if we did this would have been released next year. Plus we have a lot more freedom this way. Such as the anti-cheat I'm working on.
rakiru
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HoboHob wrote:
Why don't you guys work with stack on the the BnS launcher.
The BnS launcher figures out which version of the game to run, and runs it. This does a whole heap more than that. They're completely different things. Besides, I've offered my help to stack before and he's never taken it. What benefit would there be in us working on the BnS launcher anyway?
ByteBit
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Voxelauth looks great. I'm definitely going to use it in my remake, if this is ok.
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