Exactly how bad is the 0.75 weapon balance?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Fluttershy
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GreaseMonkey wrote:
Basically, cone-sphere intersection, then finding the area between two circles, and dividing that by the area of the cone. This will get you your damage falloff in the range [0,1]. Multiply that by your intended damage, and there you go.

In other words, cone = shotgun spread, and sphere = your head.
Let me see if I have this right, it ditches the pellet system entirely and instead just shoots out a cone, and the damage depends on how much of the cone is being occupied by the other object? Im for this, itd introduce reliability and consistent damage rather than the shit we have now assuming the falloff isnt too severe.
ThisFrickinSite
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You should calculate percentage over time rather than percentage per shot.
Vucgy
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kmaj wrote:
Vucgy wrote:
Its much up to the player.
A SMG can be great at long and at mid/close ranges
But a skilled Rifle'r will kill the SMG from far - mid and even in close tunnels with a fast headshot.
I think the Rifle and SMG are totally balanced that any weapon get just a bit weaker the other would totally dominate .
Now for the Forgotten weapon The Shotgun it needs really really a great boost. :/

And i think The semi should stay a Sniper rifle the Smg a Assault rifle and the shotgun with cotton ammo should be boosted.
You are everything wrong with AoS.
Hahaha u'r telling me the old known formula isn't Right !? Don't make me laugh ...
( Rifle->Sniper , SMG->Assault Rifle , Shotty->Dog poop , END. )
YourMom
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It's like middle school again.
Hypothesis: The SMG is way overpowered in the version 0.75 as compared to the controls .76 and .60.
Procedure: ???
Spade Scientists, let's get to work.

Also, we need the fire rates for each weapon to help us. I know that the rifle is 50 shots per minute, but I can't remember the other guns. SMG was around triple that, ~180 though I'm not quite sure, and shotgun ~30. If anyone could get the original shots per minute of each weapon that would be amazing.
TheSifodias
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Another main issue is that the semi and smg are being used for absolutely the same purpose, since well..., in .75 they were both battle rifles. So unless the M14 becomes a Gewher, there's not much hope
Priok
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YourMom wrote:
It's like middle school again.
Hypothesis: The SMG is way overpowered in the version 0.75 as compared to the controls .76 and .60.
Procedure: ???
Spade Scientists, let's get to work.

Also, we need the fire rates for each weapon to help us. I know that the rifle is 50 shots per minute, but I can't remember the other guns. SMG was around triple that, ~180 though I'm not quite sure, and shotgun ~30. If anyone could get the original shots per minute of each weapon that would be amazing.
I looked it up on the wiki and it says that the rifle is 120 RPM, SMG is 550 RPM and the shotgun is 60 RPM. I don't know if it is accurate or not, maybe somebody can test it if we can't find it some where else

@thesifodias, what do you mean by M14 becoming a Gewehr? I'm not sure what you are trying to say
GreaseMonkey
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I've posted the values before, several times in fact; hell, if memory serves me correctly I even posted some on the Wordpress forums back in the day (but that would've'd to've been 0.70 or older).

Priok:
SMG is SUPPOSED to be 600RPM but according to the Pyspades source AoS tends to slow it down from 60/0.1 to about 60/0.11 RPM (which is 545.454545...RPM).
The other two values are exactly what the engine uses.
So yeah, consider them more or less correct.

On the other hand...

YourMom: I'm not sure where the hell you got those values from. I think you're taking rough estimates of how often bullets get fired per minute in actual gameplay, but they are strong underestimates.

Here are the peak RPMs including reload times:

Rifle: 85RPM (2.5s reload)
SMG: Engine 333RPM, realistically 316RPM (2.5s reload)
Shotgun: Reload while firing 60RPM, full reload after firing whole clip 45RPM (0.5s per-shot reload)

And of course we can't forget the damage values:

Rifle: 100, 49, 33
SMG: 75, 29, 18
Shotgun: 37, 27, 10 (per pallet; 8 pallets per shot)

I'm not sure how to compare it against 0.76, as that has damage falloff of which I have no calculation for. Comparing against 0.70 or 0.60 (vanilla or fork) could be worthwhile, though.
CraftDinur
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grease you should feel ashamed of yourself for having to use evil formula triangles just to remember SOH CAH TOA
GreaseMonkey
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CraftDinur wrote:
grease you should feel ashamed of yourself for having to use evil formula triangles just to remember SOH CAH TOA
That was actually for everyone else's benefit.
Rydogger
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GreaseMonkey wrote:
This bad:
Image
Saw this.

Then this happened:
Image
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