Idea for AoS
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Steven1998
Deuce - Posts: 19
- Joined: Sat Dec 29, 2012 8:11 pm
Even though AoS is a game with low graphics, when i play it it feels like real war because of the maps and the way its played. And I have a question. Can we make bigger maps for the game? Can we have more than 32 players on one server? I mean, imagine bigger maps with 64 players! That would be amazing in my opinion!I dont know if this can happen but im just making a suggestion! 
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TB_
Post Demon
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- Joined: Tue Nov 20, 2012 6:59 pm
I'm a little curious, what is the technical limits for the map size?
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Buffet_of_Lies
Mapper
- Posts: 402
- Joined: Tue Nov 20, 2012 11:25 am
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TBS wrote:I'm a little curious, what is the technical limits for the map size?512 blocks wide by 512 blocks long by 64 blocks high
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
The actual voxlap *.vxl format supports much bigger, but ken stripped the headers so that's the AoS limit. Thus there is no reason that a remake can't support much bigger.
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TB_
Post Demon
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Buffet_of_Lies wrote:Oh man. I need to start explaining things better.TBS wrote:I'm a little curious, what is the technical limits for the map size?512 blocks wide by 512 blocks long by 64 blocks high
I was actually wondering what stopped Ben for making bigger maps. If it was something technical, or it was just servers being laggy.
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Articsledder
Deuced Up - Posts: 209
- Joined: Mon Nov 12, 2012 5:13 pm
TBS wrote:Buffet_of_Lies wrote:Oh man. I need to start explaining things better.TBS wrote:I'm a little curious, what is the technical limits for the map size?512 blocks wide by 512 blocks long by 64 blocks high
I was actually wondering what stopped Ben for making bigger maps. If it was something technical, or it was just servers being laggy.
I'm unsure about maps, but I remember him saying that there were limits on voxlap that set the player limit at 32, otherwise he would have added support for more players or something
BE OPTIMISTIC
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Cajun Style
Deuced Up - Posts: 145
- Joined: Fri Dec 07, 2012 11:04 am
T_T That's not an idea.
I think it is the networking protocol that is inefficient; not much bandwidth to push in more map changes.
I think it is the networking protocol that is inefficient; not much bandwidth to push in more map changes.
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
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Buffet_of_Lies
Mapper
- Posts: 402
- Joined: Tue Nov 20, 2012 11:25 am
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I seem to recall there were some early servers that had higher player limits... for some reason I remember 128 player server but maybe it was 64. But I also suspect that they were just listed that way on the server list like it was some sort of spoof hack or something.
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
Proof: http://aoswiki.rakiru.com/index.php/Ace ... ition_Data
Since floating points are used for position, the protocol shouldn't put a real hard limit on map size.
http://aoswiki.rakiru.com/index.php/Ace ... Input_Data
Max players definitely was described as a bandwidth issue. Player ID is an unsigned 8-bit integer, so up to 256 players could be supported???
Since floating points are used for position, the protocol shouldn't put a real hard limit on map size.
http://aoswiki.rakiru.com/index.php/Ace ... Input_Data
Max players definitely was described as a bandwidth issue. Player ID is an unsigned 8-bit integer, so up to 256 players could be supported???
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Jdrew
Mapper
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- Joined: Tue Oct 30, 2012 10:48 pm
If it is true then Iceball should support 64 payers at launch. Right now we could try increasing the limit for iceball by about 2 here and there then have events to test it. I have an idea..
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TB_
Post Demon
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- Joined: Tue Nov 20, 2012 6:59 pm
Buffet_of_Lies wrote:I seem to recall there were some early servers that had higher player limits... for some reason I remember 128 player server but maybe it was 64. But I also suspect that they were just listed that way on the server list like it was some sort of spoof hack or something.
I remember some servers had a fake playercount number. Like 500+.
The limit was still 32 ingame though.
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