What is the size of one map block irl?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Size of: 1 block / 3 blocks / plr eye height

43%
0.60m / 1.80m / 1.5 meters
3
57%
0.64m / 1.92m / 1.6 meters
4
No votes
0.66m / 1.66m / 2.0 meters
No votes
0.70m / 1.75m / 2.1 meters

Total votes: 7

Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


What would be the size of one map block if game was real?
I care about this since I am planning to release ~6 mods together, they must use same standartised scale.

I am thinking about 0.7 meters/block, say that eye height is ~1.75 m and player height is ~2 m, and 2.1 meters per 3 blocks, equal to 0.7 meters per one block.
I also choose 0.7 because it is easy to derive, not like 2m / 3 blocks = 0.666.

Another possibility would be 1.92 m per 3 blocks, equal to 0.64 meters per one block.

EDIT:
I just realised that the feared model size limit of 64 blocks applies only to z axis.
So I believe I will switch to 0.64m / block. Then a model, which has scale of 1/64, has one voxel size of 0.64m/64 = 0.01m = 10mm, it kind of eases translation from irl to models.
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


So we can assume the deuces are males, and I would imagine Western, given the WW1/WW2 background.

https://www.google.co.uk/search?q=average+male+height - This gives us 177cm or 5ft 10in.

A deuce is 3 blocks high, so 177cm / 3 = 59 centimeters.

0.6 metres is correct! However given this is voxels, I think 0.64m is fine.
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