Icarus North wrote:I think the real issue with openspades is that it basically looks like someone took toy soldiers and made an FPS with them. The game would be much more enjoyable if the lighting was more akin to AoS classic, that dark and gloomy feel. All this bloom and sun glare and smooth lighting just doesn't feel right in a WWI-era voxel FPS.
Believe it or not, but "colors" weren't invented somewhere between WW2 and now.

I think a potential future AOS shouldn't restrict itself to one specific setting. That would be a huge waste, because you can have maps during shiny days, rainy nights and practically every weather condition in the same game.
Icarus North wrote:JaGex ended support for 1.x last december, is Ben Aksoy still unable to make OpenGL AoS?
What does "unable to make OGL AOS" mean?
What does Jagex really own? In all likelihood just the trademark and the old and new code.
As long as he writes a new engine from scratch, doesn't name it "Ace Of Spades" and doesn't make it an exact clone, he should be good to go.
Icarus North wrote:Why not get a circle of people and make yet another community project
You need to find the right people.
Believe me, you'll find tons of ideas guys within a short timespan. You need to find developers though.
Icarus North wrote:Hold on: Can't Iceball join PySpades servers? Why not make it compatible enough to play with people using other AoS clients?
Because it wouldn't be a good idea as it would turn Iceball into AOS. I'll probably receive some flame over this but here we go:
Ace Of Spades 0.7x is simply not a good game.
The troubled past of its development process doesn't change what the reality looks like today. The sad truth is that AOS Classic is a game that had tons of potential, but ultimately failed to deliver.
No, I am not blaming the developer. He was fucked over by Jagex, but this doesn't make 0.7x any better. It's still a game with more cheaters than content.