What should the buildings in AoS maps be like?
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Jdrew
Mapper
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I am working on porting some of the buildings from PlanetSide 2 over to AoS. The house in tunnel-top is actually one of the buildings from PS2 I remade. But I have been wondering what general buildings for the game should look like. Jojoe had his really cookie cut and open, I didn't like that too much. What do you guys think?
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Priok
Winter Celebration 2013
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I would make them open, but keep the walls 2-3 blocks thick, so they're not so easy to take down.


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ThisFrickinSite
Deuced Up - Posts: 553
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Magical. They should invest in me the feeling of my first day of school in the first grade.
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Jdrew
Mapper
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I mean the insides of them
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Priok
Winter Celebration 2013
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that is what I mean by making them open, it's better than just having them be solid blocks. maybe have some stairs + levels if they are high enough, it's really not a big problem


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Jdrew
Mapper
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How tall should buildings be? Some of the small buildings in BF3 have around 3-4 levels which allows for pretty cool gameplay I think.
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Priok
Winter Celebration 2013
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it depends on the map really, but I think that's good. just try it and see how it works out, if they are too low or tall then you can edit the map and release it again.


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Ballistic
3 Years of Ace of Spades
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Building interior would be nice, then they wouldn't look so bland.
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ThisFrickinSite
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Ballistic wrote:Building interior would be nice, then they wouldn't look so bland.Considering how massive blocks are, things look extremely cheesy when you try to advance beyond plain walls.
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