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Subversive Takedown (top-down voxel shooter)
Posted: Sat Jan 26, 2013 5:03 am
by matpow2
NOTE: I've moved the devlog to
TIGForums. I won't be updating this thread from this point on.
Hi! I'm Mathias "mat^2" Kærlev. You may know me as the author of pyspades and as one of the original developers of Ace of Spades.
I'm working on a new top-down voxel shooter called Subversive Takedown. Here's some footage:
Official website:
http://mp2.dk/st/
Serverlist:
http://mp2.dk/st/servers
Downloads
Download for
Windows
Download for
Linux i686
Download for
Linux x86-64
Screenshots
Hello!
Map editor
Voxel editor
Links
We also have have an IRC channel set up at
#st @ QuakeNet. Come and idle if you'd like - I will be posting frequent updates involving the development of the game!
Contribute
ST is developed in my spare time, so if you'd like to help out with its development, feel free to create models or maps and send them to me (either on IRC or mail). I will definitely include anything that's cool! The builtin voxel/map editors are a little rough at the moment, but they should be in a usable state.
Troubleshooting
For the people whose GPU doesn't support the necessary OpenGL extensions, I've compiled Windows binaries for Mesa3D/LLVMpipe, a software rasterizer:
http://mp2.dk/llvmpipe.zip
To install, place opengl32.dll in the same folder as Subversive Takedown and proceed with the instructions in README.txt. Performance will be mediocre at best (until I add in VBOs). Hopefully, this will allow some people with poor integrated cards to play.
It won't fix the side-by-side configuration issue which is a totally other thing. Try installing the Visual C++ 2008 SP1 redistributable.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Sat Jan 26, 2013 8:29 am
by MrHaaax
Damn, that was what he is doing while in the Jagex mess.
But that there is some fine piece of work.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Sun Jan 27, 2013 5:32 am
by CaptainDerpster
I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year.

Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Sun Jan 27, 2013 8:12 am
by rakiru
CaptainDerpster wrote:I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. 
Good for you... Do you have any form on input here, or are you just showing off...?
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Sun Jan 27, 2013 2:52 pm
by CaptainDerpster
rakiru wrote:CaptainDerpster wrote:I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. 
Good for you... Do you have any form on input here, or are you just showing off...?
Ok Good for you too, Well I don't wanna be banned here by swearing really offensive comments......So let me say that first of all
I'm not showing off ,second is
It's true I'm not lying ,third of all
It happened last last month and I don't have IRC logs ,and fourth of all
Please don't be a douche, So that's all I guess.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Sun Jan 27, 2013 3:55 pm
by Jdrew
CaptainDerpster wrote:rakiru wrote:CaptainDerpster wrote:I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. 
Good for you... Do you have any form on input here, or are you just showing off...?
Ok Good for you too, Well I don't wanna be banned here by swearing really offensive comments......So let me say that first of all I'm not showing off ,second is It's true I'm not lying ,third of all It happened last last month and I don't have IRC logs ,and fourth of all Please don't be a douche, So that's all I guess.
But isn't replying in a way which has high font size being a douche?
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Sun Jan 27, 2013 6:09 pm
by Fluttershy
Hes simply asking for actual input on the game, such as "i played it, it was fun, albeit x y and z". Simply going on a thread and going "yeah I played it" isnt really contributing to the discussion and is well, bragging.
The game honestly looks too slow, but i guess it has to be if its only going to take place on the equivalent of one aos grid.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Tue Jan 29, 2013 9:14 pm
by danhezee
Let's get back to discussing the game instead of discussing the discussion of the game so far.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Tue Jan 29, 2013 9:22 pm
by rakiru
There's not a lot to discuss until we can actually try the game ourselves. The camera looks a bit jarring, but that's probably just because I'm not controlling it, so don't know when it's going to turn.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Wed Jan 30, 2013 10:34 am
by CaptainDerpster
Well i found this sitting in my downloads folder
http://mp2.dk/subversive/dist.zip but I'm not bragging, I don't know if it still works but I don't know.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Wed Jan 30, 2013 9:58 pm
by HoboHob
rakiru wrote:CaptainDerpster wrote:I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. 
Good for you... Do you have any form on input here, or are you just showing off...?
This comment...
Sorry for going off topic, but it made me mad.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Sun Feb 03, 2013 11:52 pm
by CraftDinur
So is mat still working on this or will it forever remain in this sort of Alpha state?
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Mon Feb 04, 2013 6:47 am
by matpow2
Ah, hey, I didn't realize you were talking about it here.
Subversive Takedown is really just a freeware project of mine where I try and mix some of my favorite game genres. It's mostly influenced by SND Online (you probably don't remember it, it's an obscure game by now), Voxatron/Ace of Spades and Wolfensten: Enemy Territory.
In any case, here's a newer video (still not up to date):
Also, a pre pre pre alpha can be found here:
http://mp2.dk/subversive/release22.zip
If you want to contribute with models or whatever, there's an inbuilt editor that you can have fun with.
Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Tue Feb 05, 2013 8:49 pm
by 10se1ucgo
matpow2 wrote:Ah, hey, I didn't realize you were talking about it here.
Subversive Takedown is really just a freeware project of mine where I try and mix some of my favorite game genres. It's mostly influenced by SND Online (you probably don't remember it, it's an obscure game by now), Voxatron/Ace of Spades and Wolfensten: Enemy Territory.
In any case, here's a newer video (still not up to date):
Also, a pre pre pre alpha can be found here: http://mp2.dk/subversive/release22.zip
If you want to contribute with models or whatever, there's an inbuilt editor that you can have fun with.
Here's some models I made :D

Re: Subversive Takedown (voxel top-down shooter) by mat^2
Posted: Wed Feb 06, 2013 4:15 pm
by Moghard
Heh, the thing you uploaded doesn't work.
It says my graphics card does not support all openGL functions or things like that.