Subversive Takedown (top-down voxel shooter)

Miscellaneous projects by the Build and Shoot community.
190 posts Page 6 of 13 First unread post
Semper
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Do you plan on making a website or something for this game? Are you planning on making this a big game(like lots of people playing it) or keeping it in a small community like this?
matpow2
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I'd like for it to be big, of course (there's someone working on a site for me at the moment). There's still some way to go before I want to release it "officially", so the thread here is more for beta testing/feedback purposes.
HoboHob
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Not a half bad logo!
Semper
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I tried the game, I can play it :D, thanks for making it not laggy for a good netbook ;)
matpow2
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Build 35 is out!
Code: Select all
Build 35
* Changed the physics system to use Bullet Physics, should fix problems with
  collisions and similar issues
* Rigid body physics! Blocks have proper collision response now
* New logo!
* Master/official server domain changed to mp2.dk
* Added new tools to convert to/from SLAB6 .vox files. 
* Local character uses raytracted position to calculate the look angle now
* Some drawing optimizations (uses vertex arrays for particles now)
* Added rotation to the model editor
Get it here!
Handles
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Thank god for the rotating model editor! Makes it so much easier! Oh and nice logo Blue_Wink1
matpow2
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Couple of screens from the upcoming release:

Image
New main menu

Image
Minimap!

I've also fixed a couple of bugs and added color picking. I still need to add crates, ammo/block limits and box damage before the next release though.

EDIT:
And build 36 is ready!
Code: Select all
Build 36
* Updated title screen
* Added minimap
* Changed button colors and added rounded rectangles
* Added rubberbanding so when the extrapolation messes up, it doesn't mess
  up too badly
* Added tool display
* Added block damage
* Added max block/handgun ammunition
* Added healing for spawnpoints
* Changed crosshair a bit
Download here as usual.
VladVP
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Wow Mathias... det her spil er godt nok kommet langt siden jeg sidst tjekkede det ud... D:
HoboHob
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You should have a prompt to change your name when you first boot up the game.
VladVP
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HoboHob wrote:
You should have a prompt to change your name when you first boot up the game.
I think a config file is far easier... -.-
HoboHob
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VladVP wrote:
HoboHob wrote:
You should have a prompt to change your name when you first boot up the game.
I think a config file is far easier... -.-
But I never remember to change my name. And besides, AoS does it too.

ANYWAYS, there is a bug in the map editor. Whenever I try to load a prop the editor crashes.
matpow2
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HoboHob, you need to place the model you're trying to use in the gfx folder. I admit this is pretty stupid, but I still haven't had time to work on the map package system.

I think I'll add a prompt on startup if your name is "Blockhead", should be rather simple to do.
Kodiak
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This is looking fantastic mat!
VladVP
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First glitch ever detected in this game:
1. Build a VERY (and I mean VERY) high tower!
2. Jump down.
3. Fall through the bottom panels of the map!!! Green_tongue
HoboHob
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VladVP wrote:
First glitch ever detected in this game:
1. Build a VERY (and I mean VERY) high tower!
2. Jump down.
3. Fall through the bottom panels of the map!!! Green_tongue
That could easily be fixed, just limit how fast the player can go when falling.
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