VoxelWar Discussion thread

Miscellaneous projects by the Build and Shoot community.
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bloodfox
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Same. Somehow, I gotta feeling that vxw will attract more attention with solid looking kv6 sprites
LeCom


MrHaaax wrote:
LeCom wrote:
MrHaaax wrote:
One more thing: Try to reposition the camera when you're ADS. Currently it's behind the whole gun and that leaves us very little room for detailing. Can you move it up further
Black is the current version, red is the purposed one.
If you encrease the KV6 Y pivot (and decrease the noscope Y pivot in the Mod.ini with the same value), you will have this effect. Would you like me to make it easier by adding the pivot thing for ADS too?
How?!? I don't know what the syntax is ;(
Syntax? You edit the Mod.ini as any other .ini file. You just set yoffset under [Gun0] to some value until it's fine.
EddieMann wrote:
I hope that this will have an offical server list and grow to be as popular as BnS...

Gameplay feels loose, since the camera doesn't stop at your feet, mouse seems to be as sensitive as the average tumblr user, the guns seem to be floating in mid-air even when looking down the scope, bots have better aim, etc.


Could use some more work.
If you mean that your gun is spinning around your cursor in an insane speed: Yes, it's a bug that I didn't notice when the update was released (didn't appear on the old rig that I often use for coding). Tho' it doesn't appear in the not yet released version.
The bot aiming is good as it is because it makes playing against bots difficult. If it's too easy, it's not interesting anymore.
LeCom


xCross wrote:
666th post in the thread heheh
I already knew that it's a troll post when seeing your name.
epicfacethe3rd
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1Shot1Kill wrote:
MrHaaax wrote:
bloodfox wrote:
Lol, okay. Maybe it was your semi. atm, i won't release my smg until we get pn3d going. I hate the fact that you can't see ANY detail within the kv6 models because they are rendered as squares instead of cubes :(
As sprites, yes.
I do remember that Mat^2, one of the staff, made a OpenGL version.. It would have been 1.0. Back then it was pretty much 0.75 with really fancier graphics. Then he added MGs and RPGs. Then a wild Jagex appeared..
Yeah I remember that, I really wished that Jagex could have just taken that for 1.0 instead of the clusterfuck they made...
+1
_Frocs_
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Spoiler:
MrHaaax wrote:
One more thing: Try to reposition the camera when you're ADS. Currently it's behind the whole gun and that leaves us very little room for detailing. Can you move it up further like so:
Image
Black is the current version, red is the purposed one.
For this "problem" I recommend to use:
Code: Select all
[Gun_Scope]
KV6_Density=34.0
Idk if it works same with every resolution but it seems to be the best "solution".
img:
Spoiler:
Image
epicfacethe3rd
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damnit, enet still giving me the same error.
Kyzaca
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sensitivity options does jack shit (:
tested numbers ranging from 69 to 0.0001 to -1 hurry plz fix asap kthx
LeCom


Oh shit I must have changed code without updating the sensitivity code. In any case:

VoxelWar 0.0.4
-fixed getting stuck when releasing the crouch key while in a 2 block high tunnel
-fixed problem with .png scope sizes
-fixed the bug when your gun was spinning around all the time (seems to have fixed itself, if not, tell me!)
-fixed the bug that made ENet prevent VXW from connecting with enet_host_service not working (this fix might have removed other problems)
-fixed the bug that made VXW always set 1.0 for the mouse sensitivity
-scoping and noscoping gun models have now different possible configuration and KV6 models each
-you can teleport your cursor back to the mortar marker to exactly repeat the last shot via right click
-a few server-side improvements concerning objects(especially you can just press E near ammo boxes instead of having to wait)

EDIT: If you have downloaded the new version just after the release, please redownload. It contained a very critical bug, but still let you join the server and kind of play. If you crash while reloading HMGs, that means you should download it again.
MrHaaax
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Gone AFK for a few days, then this come up! Sweet!
Btw, what's with the Kopie files?
LeCom


nvm about these
So, is it playable and moddable now? I think it's slowly time for the event.
Warp
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LeCom wrote:
nvm about these
So, is it playable and moddable now? I think it's slowly time for the event.
Genuinely think it needs much better sounds, I'm making a pack for it, I dunno if you want it.

Apart from that, get a better splash screen and you're ready to go, methinks. Green_BigSmile
MrHaaax
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Warp wrote:
LeCom wrote:
nvm about these
So, is it playable and moddable now? I think it's slowly time for the event.
Genuinely think it needs much better sounds, I'm making a pack for it, I dunno if you want it.

Apart from that, get a better splash screen and you're ready to go, methinks. Green_BigSmile
Except for the lag (dammit Vietnam), awesome!
Messing with the first person only pivots:
Image
For this I used y=30 and z=25, and my lovely M1A1 Thompson.
I was at a cybercafe if anyone's wondering.
bloodfox
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woah. I like that angle of the guns. I am gonna set my guns to that angle :D

Hold on, I tried that but it just is higher than my characters head... O.O is there anything you did to set the x offset?
epicfacethe3rd
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Warp wrote:
LeCom wrote:
nvm about these
So, is it playable and moddable now? I think it's slowly time for the event.
Genuinely think it needs much better sounds, I'm making a pack for it, I dunno if you want it.

Apart from that, get a better splash screen and you're ready to go, methinks. Green_BigSmile
agreed. we need a better splash. does this look familiar, lecom?
MrHaaax
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bloodfox wrote:
woah. I like that angle of the guns. I am gonna set my guns to that angle :D

Hold on, I tried that but it just is higher than my characters head... O.O is there anything you did to set the x offset?
The Thompson's model pivots are like default: y=22 and z=0. All I did was changing the offsets in mod.ini. And if I changed the x offset I would have tell. Besides, my Thompson is quite tall. The pivots for it wouldn't work with everything else. You would have to field test it a couple of times.
And changing x offset would make the gun move to sides.
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