LeCom wrote:pn3d will never be open source. as ken said, it is abandoned. opengl was implemented by peter houska. just look at it please. he has a toaster like me too. and yes, drunk camera was automatically in voxlap. quite annoying I must say.epicfacethe3rd wrote:Dunno what you want to tell me with the first part, but if you hate anything from Ken, you're probably wrong here. If you had tried PND3D, you would react differently. It beats OpenGL by far.LeCom wrote: -scoping is not annoying anymore, the sliding was replaced by slight shakingfunny how you got a lot of free bumps on something that ken included and we all hated.
seriously though, look at glslab. peter houska was actualy commended by ken. you can see that if you scroll near the bottom of his page.
I opened that page and that thing neither has 6DOF (so no looking down or up) nor advanced shading. Why dafuq should I even be interested in something that is by far worse than what I have now?you did look at GLSlab, right? voxelfly sucks. I can agree on that.
And stop bitching. This ENet error is very dumb, but you should blame Lee Salzman (or what its developer was called) and Microsoft (because it's their netcode that is being used by ENet), not me. But it's a really wierd thing, I once got it and only had it on one of 2 exact VXW copies at different positions on the disk.it was a rage that translates into English as "use somthing other than enet please"
In another case, I fixed that error just by reducing the resolution.I've tried that, and everything else you said.
i'll even give you a link to my copy.
https://www.dropbox.com/s/kjkostxyhavbn ... 3.zip?dl=0








