Porting Voxlap
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Sonarpulse
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Glad you are diving into the asm. For the unit testing I plan on defining the tests based on the original msvc version (well the first that compiles in msvc2010 at least). That's not a high level understanding of each function's purpose but it at least get's the job done.
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learn_more
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may i suggest a testing framework like unittest++ ?
it's pretty easy to setup, and you can validate most algorithms with it :)
it's pretty easy to setup, and you can validate most algorithms with it :)
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Sonarpulse
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Sure. I don't know of any C/C++ unit test frameworks. I am going to email Ken to see if he has anything, but feel free to start setting that up. I'll be glad to pull it.
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VladVP
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Unit testing is not exactly specifically what I wanted, but in general, I guess it's the same, so let's just call it that. 
It's a Christmas miracle!
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Sonarpulse
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https://github.com/Lensman/libbasnet/issues/2 Guys, good things are about to happen. (See lensman/duffpaddy's last post in thread.)
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VladVP
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Heh, that's great! Are the white sprites in no_asm fixed now then? Also, we have to start focusing on conservative. No_asm seems like it will soon be in a presentable state, and that means assembly time! Amirite?
It's a Christmas miracle!
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Sonarpulse
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asm here we come for sure! :)
https://github.com/Ericson2314/Voxlap/pull/6 The bad news is my evil git-history mutating ways are back. If you all are luck I will rebase your branches for you but in the mean time be prepared.
https://github.com/Ericson2314/Voxlap/pull/6 The bad news is my evil git-history mutating ways are back. If you all are luck I will rebase your branches for you but in the mean time be prepared.
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Sonarpulse
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https://github.com/Ericson2314/Voxlap/issues?state=open What else do we need/want? 
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Cajun Style
Deuced Up - Posts: 145
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A little status update from my part: I have done nothing.
Today I have read all Github notifications which I missed. You guys seem to have made epic progress, and it's great to see Duff Paddy has joined the effort. The rewriting types to be of the correct size and using p constraints seem like things I could do. At the moment I can't promise I'll be working on it any time soon... Sorry.
Keep up the good work.
Today I have read all Github notifications which I missed. You guys seem to have made epic progress, and it's great to see Duff Paddy has joined the effort. The rewriting types to be of the correct size and using p constraints seem like things I could do. At the moment I can't promise I'll be working on it any time soon... Sorry.
Keep up the good work.
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
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VladVP
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Cajun Style wrote:A little status update from my part: I have done nothing.To be honest... I'm in a similiar situation
Today I have read all Github notifications which I missed. You guys seem to have made epic progress, and it's great to see Duff Paddy has joined the effort. The rewriting types to be of the correct size and using p constraints seem like things I could do. At the moment I can't promise I'll be working on it any time soon... Sorry.
Keep up the good work.
It's a Christmas miracle!
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Sonarpulse
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Ha, all those issues are things let to be done. I haven't done much either; not until Mid May will I get working in ernest. On the other hand, reading all the github stuff is dedication!
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VladVP
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Sonarpulse wrote:reading all the github stuff is dedication!Dude,








You can thank Gmail for that!
It's a Christmas miracle!
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Sonarpulse
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Well, getting notifcations is one things, actually reading them is another :)
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VladVP
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Sonarpulse wrote:Well, getting notifcations is one things, actually reading them is another :)The point is that I have read them. -.-
It's a Christmas miracle!
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Cajun Style
Deuced Up - Posts: 145
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/me pats Vlad on shoulder.
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
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