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[OUTDATED] How to install mods for Openspades

Posted: Sat Sep 14, 2013 10:20 am
by bullets
If you've been on the forums, you would here about this thing could OpenSpades, it's really neat.
Intro
If you don't know what it is, OpenSpades is... Amazing
It changed the directories and coding completely and works with
all the normal Build & Shoot server, it adds epic lighting cool shaders,
and changed the physics of everything, so dead bodies look cool,
movement, reloading, it changed everything and includes some cool new stuff
like the flashlight, and the best thing about this rewrite is that it is modifiable!
To get open spades head to this topic: http://www.buildandshoot.com/viewtopic.php?f=42&t=5498

Mods
So, OpenSpades is new and more complex to mod, so there won't be any mods
and time soon? If you thought that you'd be wrong, one by one more OpenSpades
mods are popping up all around the forums, like Commando Ghost, who's porting his mods to OpenSpades,
(link here: http://www.buildandshoot.com/viewtopic.php?f=12&t=5635).

How to install the mods
Okay, you've downloaded a mod, but you have no idea how to install?
Well, all you have to do is.
1. You will probably find a few .kv6 files called Weapon or WeaponNoMagazine etc, move them to your desktop.
2. Open up your OpenSpades directory then open Resources, then open Models.pak with WinRAR or Winzip.
3. If you have half a brain you should know if your mod is a semi, smg or shotgun, then go to that directory
(Models > Weapons > SMG for example).
4. Move the files into your weapon(s) directory.
5. DONE!!! Once you start the game you should see that your weapon is different, if you are having troubles, just reply :D

FILE NAMES
Files you will find in mod packs:
FOR GUN MODELS:
Weapon.kv6, WeaponNoMagazine.kv6, Tracer.kv6, Casing.kv6, Magazine.kv6, Pump.kv6 and WeaponNoPump.kv6.

FOR SOUNDS
Fire.wav, FireFar.wav, FireLocal.wav and FireStereo.wav.
Anything that ends in .wav, there are ALOT so I won't name all of them.

FOR OTHER .KV6 MODELS
CheckPoint.kv6, Intel.kv6, Grenade.kv6, Intel.kv6 and any other body parts that end in .kv6 (they're pretty self-explanatory).

For Sound
1. The same as before except the sound will be .wav files and you will have to open Sounds.pak,
and move the appropriate .wav files (Fire.wav, FireFar.wav) to there appropriate folders (Sounds > Weapons > SMG for example).
Thanks for reading!!! :D

Re: How to install mods for Openspades

Posted: Sat Sep 14, 2013 11:12 am
by Commando_Ghost
There's also a magazine.kv6 btw :3

Anyways, on-topic
This tut is very well explained. I'm truly glad you made this, since alot of people were asking me on how to make/install the mods for openspades :D

Re: How to install mods for Openspades

Posted: Sat Sep 14, 2013 11:55 am
by bullets
No worries :D I just want to help out, I just put Weapon.kv6 and WeaponNoMagazine.kv6 as examples, il put in all different files names for weapons so people know what to put in the folder.

Re: How to install mods for Openspades

Posted: Wed Oct 30, 2013 10:56 am
by sonicblaze123
i cant see those files/folders u told me Blue_Pistol Blue_Crying Green_Crying Green_Pistol2

Re: How to install mods for Openspades

Posted: Wed Oct 30, 2013 1:48 pm
by learn_more
sonicblaze123 wrote:
i cant see those files/folders u told me Blue_Pistol Blue_Crying Green_Crying Green_Pistol2
do you even have openspades...