Tell us all about your server! Where is it located? Who's in charge? What are the rules? Game modes? Maps?
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ponce
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- Proper balcony around stairs
- stairs can be on external walls
- better maze layout, less turns and hopfully more corridors
- fixed windows, more of them
- room can go up to the roof
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GreaseMonkey
Coder
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- Location: MOV ax,00h \ MOV bx,13h \ INT 10h
Reminds me of something asiekierka did some time between 0.54 and 0.60 inclusive. Either he or I wrote a map gen in C (I think it was him), and then he ported it to Java for use in his own game.
It was very playable. Simple, but playable.
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ponce
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Hi greaser, my secret wish is that Iceball become popular so that we can run huge labyrinths with 64 players and more floors :) Keep up the good work
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ponce
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- fixed empty floor -1 with some seeds
- /floor command now has an alias: /f
- intel holder get killed after 3 minutes
- spawn-killing now happens anywhere instead of on entrance rooms, you can spawn anywhere in the tower
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ponce
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- Fixed player spawn (would sometimes spawn in a wall)
- More accurate grenade teleport (would rarely work on roof)
- Players never spawn on the roof anymore
- Abnormal dead-ends in level -1 and level 0 should be pruned now
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ponce
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I'm searching for TRAP IDEAS, please make suggestions in this thread. I think it's somewhat possible to implement:
- falling floors
- doors
- portals
- explosive blocks
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learn_more
Coder
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- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
what about stairs between levels on the outside of the building, that are 1 or 2 blocks wide (and only connected at the beginning and end of the stairs to the labyrinth), with a certain percent chance that they will fall off (and also, leaving the player pretty exposed)
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ponce
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UPDATE:
- several general building shapes
- more different holes
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ponce
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I put this gamemode up again

(updated with more windows)
Server is "GFM Maze Server"
Do not expect any kind of moderation though :)
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