i'd like to request a hitmarker for AoS.
I already asked some modders, but they gave a negative answer.
I think most know, how a hitmarker works, if not:
Spoiler:
A hitmarker marks a hit, it appears around your crosshair if you hit someone with your shot, grenade, etc.
Few examples: (sorry for the size)
I want it because I sometimes do not see if my shot hit while sniping.
It should be changeable by just a .png.
I'd really like to have that ingame.
Re: Request: Hitmarker
Posted: Fri Apr 12, 2013 5:08 pm
by learn_more
you do realize the game is closed source, and noone here has the source?
Re: Request: Hitmarker
Posted: Fri Apr 12, 2013 5:58 pm
by Leif_The_Head
But I know some people here know how to write h4x, so you could implement that like you implement h4x.
Re: Request: Hitmarker
Posted: Sat Apr 13, 2013 3:03 am
by Kuma
Leif_The_Head wrote:But I know some people here know how to write h4x, so you could implement that like you implement h4x.
that maybe considered hacking you know.... -_-
Re: Request: Hitmarker
Posted: Sat Apr 13, 2013 2:49 pm
by Leif_The_Head
But actually it's not a hack, it does not give you any advantage like aimbots do. It just gives feedback.
Re: Request: Hitmarker
Posted: Sat Apr 13, 2013 2:59 pm
by rakiru
It would be more effort than it's worth, unless there was a server-side script running to help with it.
Re: Request: Hitmarker
Posted: Sat Apr 13, 2013 3:08 pm
by Leif_The_Head
One modder said that on a hit a particle effect (blood) is created on the client. So if you can sort out if this effect is caused by the own bullet or by someone else, you could probably use that.
Re: Request: Hitmarker
Posted: Sat Apr 13, 2013 3:46 pm
by learn_more
and there is also 'wav/hitplayer.wav'
Re: Request: Hitmarker
Posted: Sat Apr 13, 2013 4:23 pm
by Kuma
But it simply isn't possible. even if you can do it some how it will be really crappy