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Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Sat Feb 02, 2013 12:30 pm
by Chameleon
>>>>>>Mediafire Download<<<<<<

Here are awesome, realistic sounds from games like Infiltration 2.9 CE (Bonus Pack and Weapon Pack too), UrT and W:ET
43 Sound files, 3.73 MB compressed (.zip)
9 reloading
3 explosion
2 empty
3 pin
5 semishoot
16 smgshoot
2 switch
2 shotgunshoot
1 readme

Guns:
Shotgun: Benelli M3 and Mag7
Rifle: PSG1, RC50, M14DMR and Remington SR8
AR or SMG: AKMsu, AKM, FNFAL, G36, G3A3, M16A1, M16A4, M4A1, MiniUzi, MiniUzi +supp, MP5A2, SCAR 6.8, SCAR 7.62, SIG551, XM8, ZMLR300.

I made the reload sounds out of separate files and I modded some of the shooting ones.
Sounds were not taken from other player's mod packs.
Thanks Unreal Tournament Package Tool and INF team for creating INFILTRATION. I do not own the original sound files.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Sat Feb 02, 2013 6:38 pm
by Joseh
Maybe make a video of it?

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Sat Feb 02, 2013 10:52 pm
by H@nkthet@nk
Joseh wrote:
Maybe make a video of it?
Agreed! You should make a video of it.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Sun Feb 03, 2013 6:28 am
by Chameleon
Can you recommend me some software? I tried one, it ran with 5 fps...
No, wait, that'll be a hell of work (start recording, start game, stop game, stop recording, rename files, repeat 16 times)... I can record on video original game's sounds.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Sun Feb 03, 2013 2:01 pm
by Joseh
Use Bandicam. And to be a good modder you need to do a lot of work. See SIMOX's mods for example.
If you want more people to download your mod, you need to do videos demonstrating each of your sound files.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Fri Feb 15, 2013 10:33 pm
by Electrix
Oh you can use Fraps.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Mon Mar 11, 2013 2:27 am
by BigJuice
do you have a wav smg sound with silencer?

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Wed Apr 17, 2013 12:40 am
by Dexen
Gonna listen to them

P.S. You could at least have put them in files after type sounds (Reload file, Shotgun file, Pin File, etc) Green_D'oh

Results: I used them and concluded that although they are very cool, they make a lot of noise which may interfere with hearing things in chaos. I tested this in a empty server though so perhaps hearing a loud grenade bounce will counter a mayhem of shooting making it normal. I am used to listening for sounds such as explosions in zombie mode, but im sure its fine. I was kinda bored with my old sounds anyway Green_Sleeping . So actually will be using them. Green_BigSmile That and I am waiting in buying a laptop to play ARMA III that I already purchased. The sounds bring excitement of battle I guess. probably gonna try finding something to change the 8-bit intro and sounds.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Sun May 19, 2013 1:13 am
by Semper
If you're still here, there's this thing called modloader, you can change your skins and sounds while in game, etc.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Wed Jun 19, 2013 7:59 pm
by Chameleon
Well, the sounds tend to be realistic, so don't expect them to be pleasant :).
I might be out for a while. Seeing aimbots (on aloha.pk, there were 3 on green (one of them was Maxx)) is well, you know.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Wed Jun 19, 2013 8:12 pm
by Venator
If you interested I could make a video for you.

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Mon Jun 24, 2013 12:11 am
by jjcoo2
hey so i downloaded the sound pack...... i went to game......(free version) and no mod? i listened to the sounds befor and in game nothing new happens. cant u explain how to make the downloaded sounds work? Green_Sleeping

Re: Chameleon's HUGE REALISTIC SOUND PACK!

Posted: Thu Jun 27, 2013 9:55 am
by Kamikaze_Blargle
jjcoo2, use this tutorial, it will tell you how to install the sounds, aswell as new sights and/or skins.

Be sure to pay attention to Step 6.