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Forum Risk V4 Suggestions

Posted: Sun Apr 28, 2013 5:56 pm
by Bigcheecho
Me and Venator are collaborating to make Forum Risk V4. Feel free to suggest things here.

Re: Forum Risk V4 Suggestions

Posted: Sun Apr 28, 2013 6:08 pm
by Venator
Yes.
Please request soem stuff :>.
Already newly added rules:
+NAP's have a duration you can set yourself (like 10 rounds) in which you cant break it or declare war

+You cant attack someone for the next 2 rounds after breaking a Alliance

+Only the territories that have a direct connection (over your own territories;excluding seaway) add to your attackstrenght.

+Loosing your capital only gives you a malus of 0.9 now

+Capitals you took from others give you a 1.1 bonus in fight and can serve as a replacement for your capital after your falls

+You cannot smiply rush to the capitals anymore.

+You can shell enemy territories with atillery at the cost of being not able to expand or attack in this round.(Only up to 10 territories per turn,depending on what you roll 1-10 for one 20-29 for two etc.)
This will make the territories uncrossable for 2 turns and also removes their addition to the attackcount.

+The only seaways you can use will be marked in the map.(You also need to hold the harbour from which you can launch your ships)

+Holding harbours grants you a 1.1 bonus to seaattacks per harbour.

+Attacks from the sea have a malus of 0.7

I thought about adding rivers which grant a bonus on attackpower and adding ressources to the map which also grant attackpower.What you think about it ?

Re: Forum Risk V4 Suggestions

Posted: Sun Apr 28, 2013 6:14 pm
by Bigcheecho
We're also considering adding a Tech Tree & factions.
You should know what Tech Tree is, but a faction is essentially an alliance. A group of players may found a faction, which means all players within that particular faction are allies with the other players in the faction, and they are automatically enemies of the other factions.

Re: Forum Risk V4 Suggestions

Posted: Sun Apr 28, 2013 6:45 pm
by Venator
This could prevent a situation like in V3 where everyone was at war suddendly just cause 1 country declared war on another.

Re: Forum Risk V4 Suggestions

Posted: Sun Apr 28, 2013 9:41 pm
by White Hot
Would recommend an Asian map.

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 1:27 am
by Conduit
Lots of stuff being implemented I see.
Lots of room for errors and pissing people off with Venator and his poor understanding of the English language. >_>

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 7:01 am
by TB_
have two continents, Venator takes charge of rolling for one continent, bigcheeco the other. So we'll have a much bigger map but it won't take longer per round for the leader do all the rolling and attacking.

Also, wait for the news letter #7 and we could announce it there for more players.

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 7:32 am
by Handles
Sounds awesome. Could you pm me Venator when the V4 starts?
-Thanks!

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 9:25 am
by Bigcheecho
TB_ wrote:
have two continents, Venator takes charge of rolling for one continent, bigcheeco the other. So we'll have a much bigger map but it won't take longer per round for the leader do all the rolling and attacking.

Also, wait for the news letter #7 and we could announce it there for more players.
Honestly, I'm not sure if we're going to able to complete it by #7. If yes, then I'll write an article for it.
Also, what if a player expands to both continents?

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 10:06 am
by TB_
Bigcheecho wrote:
TB_ wrote:
have two continents, Venator takes charge of rolling for one continent, bigcheeco the other. So we'll have a much bigger map but it won't take longer per round for the leader do all the rolling and attacking.

Also, wait for the news letter #7 and we could announce it there for more players.
Honestly, I'm not sure if we're going to able to complete it by #7. If yes, then I'll write an article for it.
Also, what if a player expands to both continents?
Okay then, we'll see if you will, hope for the best.
And why wouldn't a player expand to both continents? That's an essential part of riskImage

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 11:54 am
by rakiru
I recommend you pick a schedule and stick to it - if people stop posting, it's their own fault. In that case, you could roll for them and just expand in every direction (possibly 0.5 multiplier on the roll or something too), and possibly give people like 3 chances to not post before they start being punished. The other two sort of died at the end because when one person stops posting every day, the updates stop happening every day, and it just goes round in a circle until everyone's fed up.

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 12:02 pm
by Totenkopf
More players? Generated map?

Re: Forum Risk V4 Suggestions

Posted: Mon Apr 29, 2013 2:23 pm
by Venator
rakiru wrote:
I recommend you pick a schedule and stick to it - if people stop posting, it's their own fault. In that case, you could roll for them and just expand in every direction (possibly 0.5 multiplier on the roll or something too), and possibly give people like 3 chances to not post before they start being punished. The other two sort of died at the end because when one person stops posting every day, the updates stop happening every day, and it just goes round in a circle until everyone's fed up.
Thats a really good idea.
I'll implent it.
If people dont post for the round they dont roll at all.
If they dont post for 3 times in a row without telling me (like being away or something,which makes the first rule invalid) they get kicked out.