Re: Development of Ace of Spades 1.0
Posted: Tue Apr 05, 2016 12:07 am
Neat. Thanks for the link, this is really interesting.
Ace of Spades / OpenSpades
http://www.buildandshoot.com/forums/
http://www.buildandshoot.com/forums/viewtopic.php?f=23&t=13792
bloodfox wrote:makes me want 0.75 opengl xdThat's what I thought, that kinda hybrid game looked good.
longbyte1 wrote:Holy cow.... you hit the jackpot! What led you to this site?Originally it was .75 compatible and was a really nice little opengl client, was a big surprise to me when it had turned into 1.0
Okay so some interesting things that I saw in the images:Ladies and gentlemen, this is how executive meddling broke a perfectly good game.
- It was still being written in Python. In fact it looks like mat^2's OpenGL engine was being used in its entirety to write 1.0. That's quite a bold statement, but I'll just keep looking.
- RPG to be added. It originally was modeled after the Soldier's rocket launcher from TF2, but this was later changed to the current 1.0 design.
- They were still working on trying to port bounded cubes.
- Helicopters.
- Python console built into the client.
- Either they had a really big team of coders or the client was 0.75 compatible.
- UI turned out to be HIGHLY similar to 1.0 by August. This was around the time Ben had to shut everything down, most likely so that Jagex could hire some people to start installing the website.
- The logo actually looked slightly worse back then.
- TC was actually implemented.
- Mods and custom content could be transmitted to clients through packs.
- By the time the new server UI was added, the client was 0.76 compatible as well.
- Emplacements similar to those in VXW.
- Bye Python.
A lot of speculation here.