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TheGrandmaster
Former Pre-BnS Team
Former Pre-BnS Team
Posts: 124
Joined: Tue Oct 23, 2012 2:54 pm


Greasemonkey turned up an hour or two later, so we did it when he arrived.. logs incoming:
Spoiler:
[23:26] <@GreaseMonkey> !next
[23:26] <@AoS|QuestionBot> <ReubenMcHawk> Why are you so awesome?
[23:26] <@GreaseMonkey> dunno, not really the judge of that sorry
[23:26] <@GreaseMonkey> if someone is willing they can write a thesis about it, until then i will never know
[23:27] <@GreaseMonkey> !next
[23:27] <@AoS|QuestionBot> <Serious_Sim> Apparently there are several new client projects. Is there any plan to merge them to work as a bigger team ?
[23:27] <@GreaseMonkey> well rootdyn approached me saying it was a bit silly having two things essentially aiming to be the same thing
[23:28] <@GreaseMonkey> the projects are subtly different, he's working on a voxlap-compatible client while i'm rolling my own protocol
[23:28] <@GreaseMonkey> at the moment, there's an intention, but not really a plan.
[23:28] <@GreaseMonkey> !next
[23:28] <@AoS|QuestionBot> <Tin> Do you find Sally attractive?
[23:28] <@GreaseMonkey> i judge this on personality, in which case... not really
[23:28] <@GreaseMonkey> !next
[23:28] <@AoS|QuestionBot> <Silnius> What are you planning to do for Iceball ?
[23:29] <@GreaseMonkey> hopefully end up with a game... ultimately i'm aiming to allow heaps of modding
[23:29] <@GreaseMonkey> i'm hoping that i can also do a 3d remake of space station 13 in parallel once i get the aos rewrite "done", so to speak
[23:29] <@GreaseMonkey> !next
[23:29] <@AoS|QuestionBot> <ReubenMcHawk> What was the very first AoS client modification you've made?
[23:30] <@GreaseMonkey> infammo/rapidfire/norecoil/multipallet (we're talking 30, 8 is for pussies) on the shotgun
[23:30] <@GreaseMonkey> yeah i know, blatant hack.
[23:30] <@GreaseMonkey> !next
[23:30] <@AoS|QuestionBot> <Nestoflo> When you see this picture what do you think of? http://i.imgur.com/yUNVY.gif
[23:31] <@GreaseMonkey> basically the body makes him look quite gay
[23:31] <@GreaseMonkey> !next
[23:31] <@AoS|QuestionBot> <Serious_Sim> he's working on a voxlap-compatible client while i'm rolling my own protocol >> Does that means that you're sort of rewriting a whole voxel-based engine ?
[23:31] <@GreaseMonkey> yeah
[23:31] <@GreaseMonkey> the main engine's in C, all the logic is in Lua
[23:31] <@GreaseMonkey> oslt
[23:32] <@GreaseMonkey> probably made that a bit too vague
[23:32] <@GreaseMonkey> !next
[23:32] <@AoS|QuestionBot> Queue empty.
[23:32] <@GreaseMonkey> btw if you want code for a priority queue, pkg/base/lib_collect.lua has one
[23:32] <@GreaseMonkey> !next
[23:32] <@AoS|QuestionBot> <danhezee> project management questions what are some of your timelines and milestones?
[23:32] <@GreaseMonkey> i don't really have much of a plan other than "try to write at least one thing a day"
[23:32] <@GreaseMonkey> and i know i have stuff to do from this point
[23:33] <@GreaseMonkey> i'll list them
[23:33] <@GreaseMonkey> this is skipping the "we can fix that later" stuff
[23:33] <@GreaseMonkey> - the PMF editor needs to be able to save files
[23:33] <@GreaseMonkey> i think this might be prio #1, so we can actually get people to make assets for this damn thing
[23:33] <@GreaseMonkey> - building crumbling needs to generate PMFs on the fly
[23:34] <@GreaseMonkey> and also do the physics and whatnot
[23:34] <@GreaseMonkey> - networking needs to be put in place
[23:35] <@GreaseMonkey> for the network i will start by using a linked list of "packets", then serialise them, and THEN once that step is in place i can do actual send/recv stuff
[23:35] <@GreaseMonkey> basically what i did for asiekierka's "pixmess"
[23:35] <@GreaseMonkey> !next
[23:35] <@AoS|QuestionBot> <Nestoflo> The previous image I showed you, if we added talents face to would you be more physically attracted?
[23:35] <@GreaseMonkey> dunno, try it
[23:35] <@GreaseMonkey> !next
[23:35] <@AoS|QuestionBot> <Serious_Sim> Where can we follow the progress of Iceball?
[23:35] <@GreaseMonkey> probably the best way to do that is to download the code and pull it every now and then
[23:36] <@GreaseMonkey> and git log might give a bit more info though git diff is probably more accurate as i don't write everything in the comments
[23:36] <@GreaseMonkey> and finally, i tend to spew stuff into random channels about what the hell is going on
[23:36] <@GreaseMonkey> !next
[23:36] <@AoS|QuestionBot> <Silnius> Do you have atm any difficulty to develop ice ball ? And in what can we help you
[23:37] <@GreaseMonkey> uhh, basically i need assets, notably .pmf models and .wav sounds
[23:37] <@GreaseMonkey> except, yeah, i need to make that editor load/save stuff
[23:37] <@GreaseMonkey> which reminds me, another thing that needs doing is making loading/saving stuff a bit more secure
[23:37] <@GreaseMonkey> !next
[23:37] <@AoS|QuestionBot> <Serious_Sim> could you give us a few details about the client you're doing? Language, features, will you make it as close as the voxlap client as possible or will you use this opportunity to add lots of cool stuff in the game?
[23:38] <@GreaseMonkey> using C for the base engine, using Lua for the game logic, moddability is a major requirement
[23:38] <@GreaseMonkey> hoping to have a "classic" set as well as one which might, say, have a few vehicles
[23:38] <@GreaseMonkey> although i'll try not to make that noobish :)
[23:38] <@GreaseMonkey> !next
[23:38] <@AoS|QuestionBot> <Kodiak> Why does everything you say confuse the shit out of me? :P
[23:39] <@GreaseMonkey> you're not trying hard enough to understand it
[23:39] <@GreaseMonkey> !next
[23:39] <@AoS|QuestionBot> <Serious_Sim> i mean : what have been done from an end-user point of view, what still needs to be done, what you need help on, etc.
[23:39] <@GreaseMonkey> you can walk around and build and break stuff
[23:39] <@GreaseMonkey> oh yeah that's right ANOTHER thing, you can't shoot anything yet
[23:40] <@GreaseMonkey> even though i do have the right code for it in place :)
[23:40] <@GreaseMonkey> !next
[23:40] <@AoS|QuestionBot> <Nestoflo> Would you rather date a Blond Haired Black Girl or a Big Lipped British Girl?
[23:41] <@GreaseMonkey> i'm not really keen on appearances
[23:41] <@GreaseMonkey> !next
[23:41] <@AoS|QuestionBot> <Silnius> What are .pmf models ? (i ma noob :( )
[23:41] <@GreaseMonkey> see doc/format_pmf.txt for a more accurate description
[23:41] <@GreaseMonkey> basically, it's a list of "bones"
[23:42] <@GreaseMonkey> and each bone has a name and a list of "points" consisting of: position, colour, size
[23:42] <@GreaseMonkey> probably the most accurate way to describe it in "layman's" terms without completely bullshitting people
[23:42] <@GreaseMonkey> have some background music: http://www.youtube.com/watch?v=M9wHYiicY5I
[23:44] <@GreaseMonkey> !next
[23:44] <@AoS|QuestionBot> <Silnius> I'm not sure to have understand, will you use voxslap ? Like we will be able to make map in .vxl ?
[23:45] <@GreaseMonkey> i'm not using voxlap, that shit is impossible to compile in a real compiler
[23:45] <@GreaseMonkey> (read, not MSVC++)
[23:45] <@GreaseMonkey> BUT i do have .vxl support
[23:45] <@GreaseMonkey> might roll another format for allowing different sizes and whatnot, but it'll be heavily based on .vxl
[23:46] <@GreaseMonkey> i've experimented with trying to compress AoS maps really well and to be quite frank i can't really consistently beat .vxl without reducing the colour depth
[23:46] <@GreaseMonkey> (.vxl.gz that is :D)
[23:46] <@GreaseMonkey> !next
[23:46] <@AoS|QuestionBot> <DE> why did you join the bastion, the best clan ever?
[23:46] <@GreaseMonkey> because you asked me to
[23:46] <@GreaseMonkey> and you guys seemed alright so i did
[23:47] <@GreaseMonkey> some of my other talents are music and riding unicycles
[23:48] <@GreaseMonkey> i also play the ukulele and recommend it over the recorder any day of the week for learning music
[23:48] <@GreaseMonkey> honestly, why would you torture your school and the parents of your students
[23:48] <@TheGrandmaster> !next
[23:48] <@AoS|QuestionBot> <Silnius> Then all map will be make in .vxl ? Or it will support another format?
[23:50] <@GreaseMonkey> i'm hoping maps will be shifted to the new format i haven't invented yet, but it shouldn't be hard making conversion tools... tbqh you won't even need conversion tools, but it would be nice if tools could support this not-yet-invented format once i "invent" it
[23:50] <@GreaseMonkey> and by "won't need conversion tools" i mean the engine supports .vxl already
[23:50] <@GreaseMonkey> !next
[23:50] <@AoS|QuestionBot> <DE> why is my nose so big?
[23:50] <@GreaseMonkey> hasn't been hit with a pan enough times
[23:50] <@GreaseMonkey> trivia, apparently when i was very young i broke my nose by falling out of a cot
[23:51] <@GreaseMonkey> or something like that, i don't remember the exact story
[23:51] <@GreaseMonkey> doctor refused to fix it assuming i'd be playing e.g. rugby all the time
[23:51] <@GreaseMonkey> was not very sporty at all
[23:51] <@GreaseMonkey> !next
[23:51] <@AoS|QuestionBot> <Serious_Sim> How old are you, what is your background ?
[23:52] <@GreaseMonkey> i'm 21, i live in new zealand, i have aspergers (dun dun dun), i am a christian although lately it's been exceptionally difficult to not abuse the crap out of people (read: i've been doing this an awful lot)
[23:52] <@GreaseMonkey> i am ending my 4th year of a BSc in computer science
[23:52] <@GreaseMonkey> been taking it a bit slowly, got one more year hopefully
[23:53] <@GreaseMonkey> and i just spilt my cold tea over myself. lovely.
[23:53] <@GreaseMonkey> !next
[23:53] <@AoS|QuestionBot> <Serious_Sim> when do you plan to launch your game on open beta?
[23:53] <@GreaseMonkey> it's already open, you just need to compile the damn thing
[23:53] <@GreaseMonkey> it's just not much of a game yet
[23:53] <@GreaseMonkey> !next
[23:53] <@AoS|QuestionBot> <Nestoflo> You smell like a smart chap, did you drop out of highschool and go straight to college?
[23:53] <@GreaseMonkey> nope, although 7th form almost screwed me over
[23:54] <@GreaseMonkey> and yeah that year i managed to completely fail drama
[23:55] <@GreaseMonkey> hmm i wonder if i should set up a /time
[23:55] <@GreaseMonkey> erm
[23:55] <@GreaseMonkey> /timer
[23:55] <@GreaseMonkey> probably get something thrown at me for that
[23:57] <@TheGrandmaster> !next
[23:57] <@AoS|QuestionBot> <Serious_Sim> let me rephrase the question :p When do you plan to launch have a link to an .exe that people can play with?
[23:57] <@GreaseMonkey> there's an amusing bug in AoS which i've confirmed is in 0.60 and 0.75, although it's a blatant edge case
[23:58] <@GreaseMonkey> hopefully once it's an actual game
[23:58] <@GreaseMonkey> tbqh it's actually pretty close to that, i just need assets and networking really
[23:58] <@GreaseMonkey> and a few bits and bobs here and there
[00:00] <@GreaseMonkey> !next
[00:00] <@AoS|QuestionBot> Queue empty.
[00:00] <@GreaseMonkey> feel free to ask questions about music
[00:01] <@GreaseMonkey> !next
[00:01] <@AoS|QuestionBot> <Silnius> What do you think about 1.0 and jagex ? (and what they are doing with the game)
[00:01] <@GreaseMonkey> my understanding is that jagex have basically made a different game
[00:02] <@GreaseMonkey> my main concern is that we, the people who actually knew what made AoS awesome (maybe not me myself, but at least some people here), did not get a say really
[00:02] <@GreaseMonkey> so i actually do not know if 1.0 is going to be a nooby piece of shit
[00:02] <@GreaseMonkey> and i don't trust them to not make it a nooby piece of shit either
[00:02] <@GreaseMonkey> now, arash mentioned that they've "statistically tested" the weapons
[00:03] <@GreaseMonkey> it's nice to know that they're at least making a halfassed effort to get the balance right
[00:03] <@GreaseMonkey> but i seriously wonder how they're testing it
[00:03] <@GreaseMonkey> are they testing probabilities of the gun actually hitting stuff in given situations?
[00:04] <@GreaseMonkey> because a problem is the complete noobs who want to stay noobs go for the SMG because you don't really have to aim the damn thing
[00:04] <@GreaseMonkey> the vets tend to go for the rifle
[00:04] <@GreaseMonkey> and so i fear they're basically going "oh no, the rifle is overpowered"
[00:04] <@GreaseMonkey> i think this was what was happening in the leadup to 0.75
[00:05] <@GreaseMonkey> the spreads used in 0.75 are utterly disgusting, actually
[00:05] <@GreaseMonkey> another interesting thing to note is the screenshots tout the SMG and the RPG
[00:05] <@GreaseMonkey> don't really see any rifles there...
[00:05] <@TheGrandmaster> afaik there is the semi
[00:06] <@GreaseMonkey> yeah but that's not going to attract a young gamer
[00:06] <@GreaseMonkey> "OOH BOOM BOOMY STUFF"
[00:06] <@GreaseMonkey> i'm suprised they're even going for a 13+ rating
[00:06] <@GreaseMonkey> then again, i think the "12-year-olds" so to speak are more like 14,15,16
[00:07] <@GreaseMonkey> most 12yos i've come across are actually quite worth playing with
[00:07] <@GreaseMonkey> !next
[00:07] <@AoS|QuestionBot> <KomradeKorakoff> Could you re-clarify what you rather be called for short? GM, Grease, Monkey, cow, ??
[00:07] <@GreaseMonkey> gm or grease, or use tab complete and do GreaseMonkey
[00:07] <@GreaseMonkey> !next
[00:07] <@AoS|QuestionBot> <Serious_Sim> i just need assets and networking really : can we help ?
[00:07] <@GreaseMonkey> yeah, assets
[00:07] <@GreaseMonkey> hopefully i'll remember to get onto making the PMF editor load/save models
[00:08] <@GreaseMonkey> if you have a build of iceball, you can press F2 for the editor, and there's a doc in the doc/ folder which explains the keys
[00:08] <@GreaseMonkey> it's not as nice as slab6 but it'll do
[00:08] <@GreaseMonkey> though i really should stick in rotation
[00:08] <@GreaseMonkey> !next
[00:08] <@AoS|QuestionBot> <Serious_Sim> there's an amusing bug in AoS which i've confirmed is in 0.60 and 0.75, although it's a blatant edge case <<< Oh please, tell us about it !
[00:08] <@GreaseMonkey> yeah i forgot to finish what i was saying, sorry
[00:09] <@GreaseMonkey> it's actually most amusing in a 0.60 disassembly
[00:09] <@GreaseMonkey> hopefully there are some programmers here, it looks like this
[00:09] <@GreaseMonkey> mov eax,eax
[00:09] <@GreaseMonkey> mov eax, dword [eax]
[00:09] <@GreaseMonkey> or something like that
[00:09] <@GreaseMonkey> sorry
[00:09] <@GreaseMonkey> the first one is xor eax,eax
[00:09] <@GreaseMonkey> in C this would be:
[00:09] <@GreaseMonkey> int some_value = *(void *)0;
[00:10] <@GreaseMonkey> basically, it tries to access the memory at address 0, which you're not allowed to do
[00:10] <@GreaseMonkey> accessing memory you're not allowed to access is the leading cause of crashes
[00:10] <@GreaseMonkey> but yeah, i dissected it and it's a very weird edge case
[00:10] <@GreaseMonkey> which you cannot replicate with pyspades
[00:11] <@GreaseMonkey> as you need a weird .vxl map
[00:11] <@GreaseMonkey> !next
[00:11] <@AoS|QuestionBot> <ReubenMcHawk> What's your favorite music at the moment?
[00:11] <@GreaseMonkey> yay, music questions :D
[00:11] <@GreaseMonkey> i'll just post a few links of stuff i've been listening to
[00:11] <@GreaseMonkey> or not, actually, i'll give you the names
[00:12] <@GreaseMonkey> the "soundshock 2: FM FUNK TERRROR!" album, lizardking's a_piece_of_magicmix.mod, 4mat's in_the_kitchen.mod,
[00:12] <@GreaseMonkey> (actually listening to the former right now)
[00:13] <@GreaseMonkey> virt's "fx4" and "mighty switch force OST" albums
[00:13] <@GreaseMonkey> sometimes i listen to my own stuff from 1 hour competitions
[00:13] <@GreaseMonkey> !next
[00:13] <@AoS|QuestionBot> <tiki> How come there's been no commits in the last couple of days? I demand my moneys worth of updates
[00:13] <@GreaseMonkey> sorry about that, i've been a bit slack in that department
[00:13] <@GreaseMonkey> !next
[00:13] <@AoS|QuestionBot> <Silnius> Will Iceball have 16 player server , 32, or maybe more ? Well can you talk about multiplayer part on iceball
[00:14] <@GreaseMonkey> not sure what i'll set the limit to, possibly about 250
[00:14] <@GreaseMonkey> you'll be able to define your own limits, though
[00:15] <@GreaseMonkey> and not quite up to 256 as i might need to use some of those numbers for special things
[00:15] <@GreaseMonkey> e.g. classic minecraft uses the index 255 to refer to the current player
[00:15] <@GreaseMonkey> !next
[00:15] <@AoS|QuestionBot> <Serious_Sim> Will you buy 1.0 ?
[00:15] <@GreaseMonkey> no
[00:15] <@GreaseMonkey> ok maybe i will if it's actually good
[00:15] <@GreaseMonkey> (jagex, i invite you to steal my ideas)
[00:15] <@GreaseMonkey> !next
[00:15] <@AoS|QuestionBot> <DE> what is your opinion on Barack Obama? how can you trust the presidency with a man on welfare?
[00:16] <@GreaseMonkey> i don't really follow american politics
[00:16] <@GreaseMonkey> !next
[00:16] <@AoS|QuestionBot> <Silnius> What weapon will it be on iceball ? Same as Aos ?
[00:17] <@GreaseMonkey> yeah, i think i'll have SMG and shotgun disabled by default though >:D
[00:17] <@GreaseMonkey> although defaults will probably be 0.60-rebalanced
[00:17] <@GreaseMonkey> except with a shotgun that can actually be aimed
[00:17] <@GreaseMonkey> (yeah that's actually a horrible bug in 0.60 that you can't actually aim it properly)
[00:17] <@GreaseMonkey> (erm, 0.60-p11s)
[00:17] <@GreaseMonkey> !next
[00:17] <@AoS|QuestionBot> <Serious_Sim> <GreaseMonkey>mov eax, dword [eax] << wow, so that's how you define 'amusing'
[00:18] <@GreaseMonkey> the amusing part is actually the "xor eax,eax" right before it
[00:18] <@GreaseMonkey> there's a label on both lines
[00:18] <@GreaseMonkey> so in most cases it jumps over the "xor eax,eax" but
[00:18] <@GreaseMonkey> *bit
[00:18] <@GreaseMonkey> but yeah
[00:19] <@GreaseMonkey> !next
[00:19] <@AoS|QuestionBot> Queue empty.
[00:19] <@GreaseMonkey> it basically means "if certain conditions happen, just crash the damn thing"
[00:19] <@TheGrandmaster> !next
[00:19] <@AoS|QuestionBot> <Silnius> what is your favorite map and game mode ?
[00:19] <@GreaseMonkey> currently quite fond of gen and ctf, really
[00:20] <@GreaseMonkey> like, gen is nice. it's fairly boring, but very malleable.
[00:20] <@GreaseMonkey> like, you can actually, um, dig in a gen map
[00:20] <@GreaseMonkey> !next
[00:20] <@AoS|QuestionBot> Queue empty.
[00:22] <@TheGrandmaster> !next
[00:22] <@AoS|QuestionBot> <TheGrandmaster> how far will the AoS remake go - what would be your opinion about possibly following the early era of AoS - no autoclimb, fancy gen maps, but perhaps with larger team sizes?
[00:22] <@GreaseMonkey> this was something i wrote up maybe a week ago: https://gist.github.com/4022780
[00:22] <@GreaseMonkey> oh right
[00:22] <@GreaseMonkey> uh, autoclimb is at this stage an optional feature
[00:22] <@GreaseMonkey> and will remain that way
[00:23] <@GreaseMonkey> although personally i am quite fond of autoclimb as a feature
[00:23] <@GreaseMonkey> it's a pity that when you turn it on it gets a bit buggy
[00:23] <@GreaseMonkey> wrt the fact that you can put your head into the ceiling and whatnot
[00:23] <@GreaseMonkey> !next
[00:23] <@AoS|QuestionBot> <Silnius> Do you know and like haxball ? (Also you can say that Serious_sim's map are awesome)
[00:24] <@GreaseMonkey> i know haxball, i'm somewhat indifferent to it and tend to just resort to spelling stuff with the "avatars"
[00:24] <@GreaseMonkey> and i do quite like serious_sim's maps although there's that one map that crops up on BaL
[00:24] <@GreaseMonkey> which takes SO BLOODY LONG TO LOAD
[00:24] <@GreaseMonkey> GRR
[00:24] <@GreaseMonkey> it's the one with all the trees and whatnot
[00:25] <@GreaseMonkey> it would be nice if the leaves were all the same colour, it'd speed it up so much
[00:25] <@GreaseMonkey> but yeah, deck 2 is quite a fun map
[00:25] <@GreaseMonkey> i don't enjoy spawning on the crane though
[00:25] <@GreaseMonkey> !next
[00:25] <@AoS|QuestionBot> <Serious_Sim> you hinted a classic as well as a 'not too noobish' new features-mode
[00:26] <@GreaseMonkey> yes, i aim to make classic a "frozen in time" sort of thing
[00:26] <@GreaseMonkey> my inner archivist is adamant that something like this needs to happen
[00:26] <@GreaseMonkey> my inner pragmatist of course wants to also start doing hopefully awesome things
[00:27] <@GreaseMonkey> not sure if i'll resort to looking at disassemblies for accuracy or not, as that's a bit risky in the copyright department
[00:27] <@GreaseMonkey> i think i'll also have a few useful team coordination things as well but hopefully nothing that'll wreck the gameplay
[00:27] <@GreaseMonkey> !next
[00:27] <@AoS|QuestionBot> <Serious_Sim> what about players like me who like the .5x era of aos ? I have nothing against a classic mode, but will you be negating all aos evolution past .3 ?
[00:29] <@GreaseMonkey> i started on the last day of 0.52. i'm keen to get all versions covered, although you'll have to link me installers (WHEN I'M READY, of course)
[00:29] <@GreaseMonkey> not keen on emulating the crashes and the network bugs, though
[00:29] <@GreaseMonkey> !next
[00:29] <@AoS|QuestionBot> <KomradeKorakoff> Could you give us recordings of your beatboxing?
[00:30] <@GreaseMonkey> can't really be bothered now, sorry :/
[00:30] <@GreaseMonkey> i can leave you a shitty remix of the SS13 theme though: http://dl.dropbox.com/u/32094129/title2gm-tgs13.ogg
[00:30] <@GreaseMonkey> !next
[00:30] <@AoS|QuestionBot> <Serious_Sim> <GreaseMonkey>which takes SO BLOODY LONG TO LOAD ... But it's so beautiful !
[00:31] <@GreaseMonkey> here, take some time to read this: http://www.ietf.org/rfc/rfc1951.txt
[00:31] <@GreaseMonkey> that should give you an idea on how to get stuff compressed properly
[00:32] <@GreaseMonkey> but basically, the fewer unique colours, the better
[00:32] <@GreaseMonkey> !next
[00:32] <@AoS|QuestionBot> <Silnius> When do you think there will be an iceball version with server and multiplayer ?
[00:32] <@GreaseMonkey> When It's Done.
[00:32] <@GreaseMonkey> i imagine a week or two of me getting my ass into gear would result in a playable ver
[00:32] <@GreaseMonkey> although my desktop currently runs it at uhh, let's check the FPS
[00:33] <@GreaseMonkey> argh, can't check it properly over VNC
[00:33] <@GreaseMonkey> but yeah, 5FPS
[00:33] <@GreaseMonkey> my laptop does it much faster
[00:34] <@GreaseMonkey> about 50
[00:34] <@GreaseMonkey> hoping to make that better over time, but yeah, it'll be a bit slow to start off with
[00:34] <@GreaseMonkey> !next
[00:34] <@AoS|QuestionBot> Queue empty.
[00:34] <@TheGrandmaster> aaand that's it :>
Last edited by TheGrandmaster on Sun Nov 18, 2012 11:36 am, edited 2 times in total.
Ryu
League Participant
League Participant
Posts: 96
Joined: Thu Nov 15, 2012 8:18 pm


Lol so many questions yet so many irrevelent answer.
17 posts Page 2 of 2 First unread post
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