Off the wall, but if anyone may be interested in using this little tool. It's a spritesheet generator, allows you to pull in image frames and it will tile up a spritesheet for you, also has some animation generation functions, preview capabilities, and the ability to generate with different rotations as well.
Can be used by game devs, or web devs.
http://blockman2d.servegame.com/jojo/PC-SpriteGen.zip
If anyone does use it, please leave feedback, love to hear what you guys think.
Will have animated GIF output probally as well in the near future.
Working on a 2D game engine, made it to companion parts of the sprite structures I've been working on. Maybe someone else can also get some use out of it.
2D Spritesheet Generator - Artists and Designers
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FaultCheck
Coder
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FaultCheck - May the block be with you...
Blockman2D Ace of Spades Classic Map Generators and Tools
http://blockman2d.herokuapp.com/
<@izzy> ohh you just got FaultCheck'd
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HoboHob
Winter Celebration 2013
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This might be useful for me later on project of mine. Thank you for posting this.
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FaultCheck
Coder
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HoboHob wrote:This might be useful for me later on project of mine. Thank you for posting this.np HoboHob, I was looking for one myself, and found it a little difficult to track down one quite like this, that's what spured the dev, so I hope you can get some use out of it :D
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FaultCheck - May the block be with you...
Blockman2D Ace of Spades Classic Map Generators and Tools
http://blockman2d.herokuapp.com/
<@izzy> ohh you just got FaultCheck'd
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HoboHob
Winter Celebration 2013
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How does it work? The UI is super confusing :/
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FaultCheck
Coder
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HoboHob wrote:How does it work? The UI is super confusing :/lol, yeah it's not really set up to be completely user friendly, but basically
1. Create a new animation group "Running", "Jumping", "Shooting"
2. Select the group, and you can then add files to the group
3. Add your sequential tile files, PNG Format
4. Make sure to select the number of rows you want to produce, so if you had 18 frames, you may want the base to be 2 rows, 9 tiles per row.
5. You can also add rotations automatically to the sheet, so let's say you were making a top down animation, you only have to draw the north facing walk, the generator will automatically make frames for the rotation of the character and add them to the spritesheet also, this is optional
6. Click generate spritesheet, this will generate the sprite sheet, and allow saving a PNG, it also produces a frame list to plug in somewhere else in the lower right hand corner.
7. After you have generated, you can save the template to reload later, or preview the animation which will popup an additional frame with a dropdown to select the diferent animation groups and rotations in action, also allows you to change the Target FPS of the animation to view it at different speeds
8. Additional options, there is an animation generator frame that you can open, that will take a single PNG File, and create a set of frames for you based on the selected animation, you can save to disk, and auto load the animation to your canvas.
At this point, this isn't really a public release per say, so it's not as clean as it should be for use to use, but it is functional.
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FaultCheck - May the block be with you...
Blockman2D Ace of Spades Classic Map Generators and Tools
http://blockman2d.herokuapp.com/
<@izzy> ohh you just got FaultCheck'd
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Voxel1ty
Deuced Up - Posts: 116
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I user a program called GraphicsGale, it's pretty much the best spriting program ever.
http://www.humanbalance.net/gale/us/
This is an old-school adventure game I worked on using GraphicsGale:

http://www.humanbalance.net/gale/us/
This is an old-school adventure game I worked on using GraphicsGale:


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HoboHob
Winter Celebration 2013
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Voxel1ty wrote:I user a program called GraphicsGale, it's pretty much the best spriting program ever.Tried it once, couldn't stand it :/
http://www.humanbalance.net/gale/us/
This is an old-school adventure game I worked on using GraphicsGale:
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FaultCheck
Coder
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rakiru wrote:Sounds useful, but I can't test it out yet (on Linux), but this is certainly something I might end up using. Thanks for the suggestion too, Voxel1ty.@Rikuri: sweet! let me know how it goes
@Voxel1ty: will have to check it out, not familar with it, thanks for the resource!
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FaultCheck - May the block be with you...
Blockman2D Ace of Spades Classic Map Generators and Tools
http://blockman2d.herokuapp.com/
<@izzy> ohh you just got FaultCheck'd
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pokefan548
Modder
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Can you make it into a Paint.net plugin?
Classicgen forever.
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FaultCheck
Coder
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pokefan548 wrote:Can you make it into a Paint.net plugin?I'm not familiar with Paint.Net, so I'm really not sure. This is just a utility I built for myself, I'm not planning on a true release.
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FaultCheck - May the block be with you...
Blockman2D Ace of Spades Classic Map Generators and Tools
http://blockman2d.herokuapp.com/
<@izzy> ohh you just got FaultCheck'd
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pokefan548
Modder
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Oh. PDN is sort of like a free Photoshop. Vanilla is a bit less powerful than PS, but you can add plugins :P
Classicgen forever.
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