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Cubiquity voxel engine
Posted: Sun Jul 14, 2013 7:59 pm
by David Williams
*** Update ***
You can now download the playable demo here:
http://www.volumesoffun.com/downloads/C ... DTest3.zip
*** Original post ***
Hi guys,
I've been lurking in the forums for a while and have played a bit of Build&Shoot, but I'm mostly a developer rather than a gamer. For a number of years I've been developing a voxel game engine and have recently started integrating it with Unity3D. Build&Shoot has proved to be a great source of maps for testing purposes, so I thought you might like this video of me demolishing Influx's
Industry map :-)
Hope you like it, we're going to release a playable demo soon so then you can try it for yourselves :-)
Re: Cubiquity voxel engine
Posted: Sun Jul 14, 2013 8:05 pm
by Jdrew
Can you use any .vxl map then?
Re: Cubiquity voxel engine
Posted: Sun Jul 14, 2013 8:33 pm
by Influx
This looks very neat, great work! I look forward to being able to blow my map up in the demo.
Re: Cubiquity voxel engine
Posted: Sun Jul 14, 2013 8:51 pm
by David Williams
jdrew wrote:Can you use any .vxl map then?
Yes, though you have to convert it to our format first. As an example, here's is
Ki11aWi11's Capitol map opened in Unity3D:
We used Influx's Industry map basically because it allowed more space for the tank to drive around.
Re: Cubiquity voxel engine
Posted: Mon Jul 15, 2013 5:26 am
by izzy
David Williams wrote:Build&Shoot has proved to be a great source of maps for testing purposes, so I thought you might like this video of me demolishing Influx's Industry map :-)
http://www.youtube.com/watch?v=rhV2dcM4IkE
Hey David, thanks for sharing that video here with us. It pumped me up for Cubiquity's future - I can't wait to see what you do next! I'm glad to know BuildAndShoot has been useful for you. I hope you continue to hang around here and keep us updated on Cubiquity's development.
Re: Cubiquity voxel engine
Posted: Mon Jul 15, 2013 11:25 am
by danhezee
Ohh wow, that is a neat video
Re: Cubiquity voxel engine
Posted: Tue Jul 16, 2013 8:45 am
by David Williams
Thanks guys, I'm glad you like it :-) I'll try and get a playable version out this week so you can give it a go yourselves.
Re: Cubiquity voxel engine
Posted: Tue Jul 16, 2013 3:37 pm
by Jdrew
Would love too!
Re: Cubiquity voxel engine
Posted: Thu Jul 18, 2013 8:47 pm
by David Williams
Hey guys,
The downloadable demo is now available. You can get it here:
http://www.volumesoffun.com/downloads/C ... DTest3.zip
Have fun blowing stuff up :-)
Re: Cubiquity voxel engine
Posted: Thu Jul 18, 2013 9:56 pm
by Jdrew
Awesome, this is going in the news
I made a video of it BTW. It shows some bugs you might want to look into, I like it though.
Re: Cubiquity voxel engine
Posted: Fri Jul 19, 2013 9:23 am
by Demo123
Re: Cubiquity voxel engine
Posted: Fri Jul 19, 2013 9:50 am
by [HPC]sajt
How to convert the .vxl file's?
Re: Cubiquity voxel engine
Posted: Fri Jul 19, 2013 9:56 am
by David Williams
Looks like you guys had some fun breaking it
Obviously the tank physics are rather buggy (real tanks don't usually fly!) but I'm not too concerned about that. I just drove very carefully when making the video as I mostly want to show the voxel rendering and real time destruction effects. I probably should have made the tank heavier though and provided a reset button.
I think the floating voxels are important but it's not trivial to fix. I basically need to scan the surrounding area whenever a change is made, to check for disconnected parts. This is definately on my todo list. Actually I saw a really cool video of how nice it can look, so I'll aim for something like this:
https://www.youtube.com/watch?v=nCpTgfVmhcc
Re: Cubiquity voxel engine
Posted: Fri Jul 19, 2013 10:02 am
by David Williams
[HPC]sajt wrote:How to convert the .vxl file's?
I wrote a converter tool (based on
this file spec) to convert a .vxl map into my own format. I haven't exposed this functionality through as it was just for testing purposes.
Re: Cubiquity voxel engine
Posted: Fri Jul 19, 2013 10:47 am
by Buffet_of_Lies
Nice. thanks for teasing us.