Cubes and Zombies is a Fantasy Zombie Survival RPG game where you must protect a crystal in middle of the map and survive zombies attacks. As in any RPG, you keep leveling up, assigning stat points for strength, agility, intellect and develop your character by perks/traits/talents. Day and night have different tasks: during the day, the player tries to collect enough food to survive and some resources to prepare for the night when he must fight with the zombies. The player can build ramparts, watch towers, and so forth, to protect both the crystal and himself. Because I love cubes and randomness, you can expect randomly generated items and, most important, a changing world. I am not talking about a procedurally generated world like many games on the market but about something very, very different and, I believe, absolutely unique.
Cubes and Zombies
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danhezee
Former Admin / Co-founder
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- Joined: Wed Oct 03, 2012 12:09 am
http://www.indiegogo.com/caz

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Priok
Winter Celebration 2013
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- Joined: Tue Nov 06, 2012 2:11 am
it might be fun, it looks kind of boring right now though. it seems kind of just like combining two of the most popular things at the same time without connecting them all that well. it could turn out to be good though, it just looks kind of boring. I'm not going to get that interested until there's more information about it


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izzy
Head Admin / Co-founder
- Posts: 474
- Joined: Tue Oct 09, 2012 8:16 pm
i've been keeping my eye on this one. excited to see how it develops.
what i'm most interested in is the ever-changing random environment. i've never seen anything like that before, it's a much different concept than expanding generation.

what i'm most interested in is the ever-changing random environment. i've never seen anything like that before, it's a much different concept than expanding generation.

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Jdrew
Mapper
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- Joined: Tue Oct 30, 2012 10:48 pm
Seems like ace of spades 1.0: minecraft with guns & zombies
Though I do like the idea, is it free?
Though I do like the idea, is it free?
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StackOverflow
Head Admin / Co-founder
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- Joined: Sat Sep 22, 2012 8:13 am
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Definitely interesting in seeing how this progresses.
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epicelitedude
Deuce - Posts: 4
- Joined: Sat Dec 22, 2012 4:35 am
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HoboHob
Winter Celebration 2013
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- Joined: Mon Nov 05, 2012 5:02 pm
Public relations lesson 001:
Always have something worth showing, when you show it.
This game looks like crap right now. Much to early to raise money for it.
Always have something worth showing, when you show it.
This game looks like crap right now. Much to early to raise money for it.
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Voxel1ty
Deuced Up - Posts: 116
- Joined: Sun Dec 16, 2012 7:54 am
HoboHob wrote:Public relations lesson 001:They're not kickstarting are they? Oh, I see (article on IndieGogo)
Always have something worth showing, when you show it.
This game looks like crap right now. Much to early to raise money for it.
A lot of the Indie Dev community are stepping on their own toes with all these kickstarters and donation-drives for a lot of lackluster or in a lot of cases ridiculously simple games.
I've been a hobbyist game programmer since I taught myself Basic on a Commodore 64 when I was six years old. At the time and throughout high school, I was considered some sort of prodigy that was destined to become some great computer programmer. But nowadays there's so much free stuff and resources that child "prodigies" are commonplace.
And no, I never did become famous for making games. It's still a hobby for me but I enjoy it. But, Hob is right. You really need something substantive to show before you start sticking your hands in other people's pockets.

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