Call of Duty: why I think the multiplayer fails.
Posted: Mon Apr 15, 2013 2:31 am
First off, yes I'm doing this.
okay, with that out of the way, Let's journey onward!
The CoD franchise as a whole has gotten alot of hate. There are good reasons. Such as spawning a (generally) god-awful community, creating bad habits within the FPS genre of games, and recycling a formula that should've seen innovated and improved upon. My hate mainly comes in the form of the way their multiplier mechanics function. First, the counter-play of the mechanics seems to be extremely lacking. What's counter-play? It's, in a shellnut, the way mechanics work for multiplayer games for both the user and the receiver. In CoD they have killstreaks, one of the most popular, and well known, Is the air strike. This is where a player with enough kills will be able to call in missiles and such to strike from the sky. The counter-play for this is pretty bad. The user can instantly kill any player anywhere on the map. The player who gets killed could not have predicted it, stopped it, or countered it without specific 'perks'. This, is not good counter-play, A mechanic in the game should give the user creative and fun options to use it and the receiver fun and creative ways to counter it. To counter an air strike in CoD it requires that player it stunt his/her options instead of being able to use skill and critical thinking to stop the said air strike. Next, skill in CoD doesn't come from muscle memory, aim, or skillful movement but, from the ability to remember spawn points and hiding spots on maps and being able to see the other person first. The aiming in CoD is best left to the game's lack of ability to punish people who spray their weapon or only aim for the body instead of bursting and patience in aiming. I mean, why take the time to burst fire your shots or aim when a fire fight is won by how many bullets you can shoot first. Some of the multiplayer's fault can also be attributed to the way regenerating health is done in CoD. Regening health can be used well. Like in battlefield your health regens very slowly unless you are out of combat and near a health pack. CoD deals with it very differently. The Regenerating health in CoD goes up very quickly and makes the game have a very shaking pacing, especially when someone can spray a guy to near death, all he has to do is hide in a corner in a player's 70 fov blind spot and wait for them to come by first or their health to regenerate in a few seconds.
So... that's my 2 cents on he matter. Tell me wat you think.
okay, with that out of the way, Let's journey onward!
The CoD franchise as a whole has gotten alot of hate. There are good reasons. Such as spawning a (generally) god-awful community, creating bad habits within the FPS genre of games, and recycling a formula that should've seen innovated and improved upon. My hate mainly comes in the form of the way their multiplier mechanics function. First, the counter-play of the mechanics seems to be extremely lacking. What's counter-play? It's, in a shellnut, the way mechanics work for multiplayer games for both the user and the receiver. In CoD they have killstreaks, one of the most popular, and well known, Is the air strike. This is where a player with enough kills will be able to call in missiles and such to strike from the sky. The counter-play for this is pretty bad. The user can instantly kill any player anywhere on the map. The player who gets killed could not have predicted it, stopped it, or countered it without specific 'perks'. This, is not good counter-play, A mechanic in the game should give the user creative and fun options to use it and the receiver fun and creative ways to counter it. To counter an air strike in CoD it requires that player it stunt his/her options instead of being able to use skill and critical thinking to stop the said air strike. Next, skill in CoD doesn't come from muscle memory, aim, or skillful movement but, from the ability to remember spawn points and hiding spots on maps and being able to see the other person first. The aiming in CoD is best left to the game's lack of ability to punish people who spray their weapon or only aim for the body instead of bursting and patience in aiming. I mean, why take the time to burst fire your shots or aim when a fire fight is won by how many bullets you can shoot first. Some of the multiplayer's fault can also be attributed to the way regenerating health is done in CoD. Regening health can be used well. Like in battlefield your health regens very slowly unless you are out of combat and near a health pack. CoD deals with it very differently. The Regenerating health in CoD goes up very quickly and makes the game have a very shaking pacing, especially when someone can spray a guy to near death, all he has to do is hide in a corner in a player's 70 fov blind spot and wait for them to come by first or their health to regenerate in a few seconds.
So... that's my 2 cents on he matter. Tell me wat you think.