
Hi all! I am making voxel shooter like Ace Of Spades (classic) with some Battlefield-style features (like sqads).
This is very early alpha version. Many features not exists.
Server supports up to 64 players (maybe more :) i didn't test)
Team
RevenantX(this is me) - All code and shaders
Extruder - Art
ResThoughtless - Art
We are looking for cool UI and/or Weapon designers.
Development started at October 2014
Technologies
Client engine - Unity3d 5
Server - Mono 4 C#
Network Library - LiteNetLib
Json - LiteJSON
GUI - NGUI
Killer features
Good network code (interpolation and other multiplayer things).
Good Anti-Lag network system.
Anti-Speedhack system.
In future
Player sqads (like in battlefield).
Minimap.
Simple player classes (Assault, Medic, Support)
integration of AntiCheat system.
I want test server load. And listen to your feedback about game. Propose new features that you want to see in new versions.
IRC
#blockfield on quakenet
Downloads (Windows x86/x64, Linux x86/x64, Maс x64)
http://blockfield.net/files/



