UFO: Enemy Unknown, better known in North America as X-COM: UFO Defense, is a strategic turn-based isometric science fiction videogame, made by Mythos Games and published by MicroProse for MS-DOS back in 1994. It is considered to be one of the greatest strategy games of all time, and is a cult classic. Yes, if you have heard of XCOM: Enemy Unknown, then this one cannot be missed. Although Fraxis had done a good job remaking the series for the newer generations, it missed a lot of features that was crucial and the game itself, according to many XCOM vets, too much streamlined for the modern-day audience.
Basically, the game is set in the near future (back then) of 1999, when aliens started invading Earth, overpowering even the strongest military force. The Japanese tried to counter the threat (this game was Japanese, mind you) with their own spec-ops unit Kiryu Kai, but ultimately failed. A 'Council of Nations' decided to band together and form a elite unit, made up of 'best of the best' and called it...
X-COM.
As the Commander, you will have to manage your base (included but not limited to personnel, facilities, aircrafts, et cetera), fight the alien menace, which usually comes in UFOs of varied sizes and you have to send interceptors, or sometimes terrorizing the human population, et cetera. And to even the odds, you can have scientists to research on more advanced weaponary, armor, gear, psionic abilities, augmentations, and ultimately how to defeat those grey bastards. And of course manufacturing that gear. And to prepare to get your whole team of Colonels slaughtered even before you have got a chance to step out of your Skyranger dropship. The game is very challenging even at the lowest difficulty, and has a high replayability. Overall, amateur or master-strategists-who-live-in-mother's-bunker, will enjoy this game. WARNING, it is oddly addictive.