topo and willy are doing a thing
Posted: Fri Aug 22, 2014 7:02 am
topo and I had some lengthy discussions about where we'd like to see this game go. We've analysed what can and can't be done with the present beta, the issues associated with altering what we already have, and had a look at what's already being done to achieve any sort of tangible difference in the present community. The conclusion was that to get what we want, and perhaps to get what you want, we're going to have to take it upon ourselves.
The Game
The core of our as-yet unnamed project is development of a game with strong ties to the Ace of Spades beta and the Build and Shoot community, yet entirely separate to allow for total creative and developmental freedom.
I would like to stress that it is unlikely that a playable version of our game will be available before the end of 2014.
We've had a look at what annoys players about the present Ace of Spades beta, decided what we'd like to see done about it, and have come up with the following:
- The 'base' game will be quite similar to the current Ace of Spades beta, but with further focus on building, strategy, and teamwork. We've thrown around the idea of bringing about a 'World War 2' feel to the base game - authentic weapons (though I imagine kv6/similar modding support will be provided), simple vehicle/s, mortars, etc. All of this will ideally be built into the game, and while we will encourage community-driven scripting and modification wherever possible, we'd rather have this stuff ready to go. Map-making etc. will of course still be encouraged. It must be stated that technological specifics and limitations are still being figured out, however we will aim to make this game as non-demanding as reasonably possible.
- Upon completion of a ready-to-release product, we will ask for feedback from the community as to which direction you'd like us to go, or problems with the present game. Additionally, if legally viable, we have plans to integrate present Ace of Spades beta gamemodes into the game itself. A quake-like arena mode and tower of babel are already on the drawing board.
The Ultimate Goal
We have briefly discussed the endgame of this project, which is quite some time away. Ultimately, we'd like to take this to where Ace of Spades was pre-jagex, with community input and continuous updates, eventually resulting in a finished 1.0 release.
Ace of Spades is not dead - there's still limitless potential. Help us help you play the game you always wanted.
Please direct all questions to this thread, or to topo and/or myself via forum pm or IRC query.
The Game
The core of our as-yet unnamed project is development of a game with strong ties to the Ace of Spades beta and the Build and Shoot community, yet entirely separate to allow for total creative and developmental freedom.
I would like to stress that it is unlikely that a playable version of our game will be available before the end of 2014.
We've had a look at what annoys players about the present Ace of Spades beta, decided what we'd like to see done about it, and have come up with the following:
- The 'base' game will be quite similar to the current Ace of Spades beta, but with further focus on building, strategy, and teamwork. We've thrown around the idea of bringing about a 'World War 2' feel to the base game - authentic weapons (though I imagine kv6/similar modding support will be provided), simple vehicle/s, mortars, etc. All of this will ideally be built into the game, and while we will encourage community-driven scripting and modification wherever possible, we'd rather have this stuff ready to go. Map-making etc. will of course still be encouraged. It must be stated that technological specifics and limitations are still being figured out, however we will aim to make this game as non-demanding as reasonably possible.
- Upon completion of a ready-to-release product, we will ask for feedback from the community as to which direction you'd like us to go, or problems with the present game. Additionally, if legally viable, we have plans to integrate present Ace of Spades beta gamemodes into the game itself. A quake-like arena mode and tower of babel are already on the drawing board.
The Ultimate Goal
We have briefly discussed the endgame of this project, which is quite some time away. Ultimately, we'd like to take this to where Ace of Spades was pre-jagex, with community input and continuous updates, eventually resulting in a finished 1.0 release.
Ace of Spades is not dead - there's still limitless potential. Help us help you play the game you always wanted.
Please direct all questions to this thread, or to topo and/or myself via forum pm or IRC query.


