Tribes Ascend

If it ain't Spades...
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Space Inspader
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StackOverflow wrote:
jdrew wrote:
Tribes 2 is better it has mechs and flying cars and no cash shop !! Also tribes 2 is open source so anyone can modify and add stuff to the game Blue_Sunglasses1
  1. Tribes Ascend has Shrikes
  2. The "cash shop" isn't much of a concern. The game isn't pay-to-win in the slightest sense.
  3. Tribes 2 isn't open-source.
You must be joking. It's pay-to-win in every sense. Still play it though.
jordan
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Looks like Halo.
-gets ready for mean replys-
StackOverflow
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Space Inspader wrote:
StackOverflow wrote:
jdrew wrote:
Tribes 2 is better it has mechs and flying cars and no cash shop !! Also tribes 2 is open source so anyone can modify and add stuff to the game Blue_Sunglasses1
  1. Tribes Ascend has Shrikes
  2. The "cash shop" isn't much of a concern. The game isn't pay-to-win in the slightest sense.
  3. Tribes 2 isn't open-source.
You must be joking. It's pay-to-win in every sense. Still play it though.
Erm, I've been playing it since it was in closed beta, I've only spent a few bucks on gold to support the game. Never paid for any weapons with real world cash, still have everything unlocked and mastered. There are no weapons that are pay only. It's not pay to win at all. The more you play, the better you'll get. You don't have to pay anything.
Space Inspader
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I haven't payed for anything. It's Pay-to-win because you can BUY stuff to UNLOCK them and BEAT others with. There's nothing wrong with that concept.
StackOverflow
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Pay to win implies that you can pay for a real competitive advantage, which there are no real weapons that have a real superior advantage to others. Each weapon has it's own strengths and weaknesses, but there aren't any that are superior to more than a few in their appropriate classes.
Space Inspader
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StackOverflow wrote:
Pay to win implies that you can pay for a real competitive advantage, which there are no real weapons that have a real superior advantage to others. Each weapon has it's own strengths and weaknesses, but there aren't any that are superior to more than a few in their appropriate classes.
LMG.
StackOverflow
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What about it? Anybody can buy it and use it. Some people are good with it, some aren't. I personally don't like using it and I've never really thought of it as being overpowered, since it's fairly easy to evade.
Sound
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It really is a rewarding FPS game, complete with rank titles and medals. Quite fun. I like the vehicles and overall flow of mechanics featured, especially the tally between player models and the exterior of vehicles. I think what makes this game really amenable to players is the fluidity of input and output, that is to describe the natural feel of control the player may enjoy over the field; everything is fleshed out for the player to avail of. This should be the primary focus of the game if the developers seek to make this game stand out aside the graphics and beautiful audio score.

My only beef with it is when an update is dished out the player's heuristic touch is altered significantly enough to make it a chore to find what method works best in spree, and this happened with an irritating frequency when I regularly played it a month ago or so (a personal cut, I know Blue_NotHappy ). I understand the need for calibration checking against correct physics (assuming that is what they aim for), though with this length of change gives progeny to a seemingly alternating game world that is gradually mashed to simply suffice a pretty update. I think the Sniper class experienced the end of this fork the most.

I like the game, yet the changing is a tad much for an expected play, in my opinion.
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