Game mode suggestions?

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Jdrew
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So I have been working on a game similar to AoS and is made in unity so it will be both desktop and browser based. I hope to have a playable demo with multiplayer by late April. Thats not the point though, when I do release the game mode I don't want the original gamemode to be CTF. I am thinking something similar to battlefield 2142's titan mode where you will control a point for 1 minute, after that the CP will start blasting missiles at the enemy base. You can also infiltrate and destroy the enemies power core without having to control and points. If you have some gamemode suggestions I would love to hear them, please no riots just put a game mode suggestion.

Thanks,
J drew
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Free for all!
Jdrew
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Sponge wrote:
Free for all!
I think it would be fairly easy to implement, thanks for the suggestion
rakiru
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It's not exactly hard to come up with some gamemodes for an FPS. Apart from the standards being pretty damn obvious, you don't have to look far for examples.

Standard ones being ones like TDM (team deathmatch), FFA (free for all), CTF (capture the flag), and some lesser standard ones being TC (territory control), LMS (last man standing), etc.
Jdrew
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rakiru wrote:
It's not exactly hard to come up with some gamemodes for an FPS. Apart from the standards being pretty damn obvious, you don't have to look far for examples.

Standard ones being ones like TDM (team deathmatch), FFA (free for all), CTF (capture the flag), and some lesser standard ones being TC (territory control), LMS (last man standing), etc.
Yes but almost every game has most of those. I am hopeing to make the game unique, to do that I am trying to get community feedback. Game modes like diamond mine could be good if done correctly. Thanks for your input though.
Semper
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Please tell us what your game is about.
Jdrew
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Semper wrote:
Please tell us what your game is about.
It is like AoS in the sense that you have blocks and can shape the terrain, it also takes elements from tribes and call of duty as it will have jet packs and a couple of weapons. I will put a playable demo out when I can.
DrEvilBrain
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Have some kind of team based element similar to that of Team Fortress 2?
rakiru
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jdrew wrote:
Yes but almost every game has most of those. I am hopeing to make the game unique, to do that I am trying to get community feedback. Game modes like diamond mine could be good if done correctly. Thanks for your input though.
jdrew wrote:
Semper wrote:
Please tell us what your game is about.
It is like AoS in the sense that you have blocks and can shape the terrain, it also takes elements from tribes and call of duty as it will have jet packs and a couple of weapons. I will put a playable demo out when I can.
gg
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rakiru wrote:
jdrew wrote:
Yes but almost every game has most of those. I am hopeing to make the game unique, to do that I am trying to get community feedback. Game modes like diamond mine could be good if done correctly. Thanks for your input though.
jdrew wrote:
Semper wrote:
Please tell us what your game is about.
It is like AoS in the sense that you have blocks and can shape the terrain, it also takes elements from tribes and call of duty as it will have jet packs and a couple of weapons. I will put a playable demo out when I can.
gg
HAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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-Free for all
-Bomb mode ( 1 Bomb spawned at middle of map) must be carried to the enemy tent , same as r1ctf
-Infiltration 1 team defending and getting 1 point per 10 seconds other team attacking and getting rewarded for capture with 10 points
-Hold the Flag 1 flag/intel spawned at middle must be just captured and held for as long as possible 1 point per 1 minute
Semper
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Look at my alliance of valiant arms thread, you might find some game modes you would like.
Jdrew
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Semper wrote:
Look at my alliance of valiant arms thread, you might find some game modes you would like.
AvA didn't have any thing that great to me besides zombies which as mediacore at best
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A gamemode like when we must attack the enemy base ang grief.The first team grief the other base win.
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