Update Highlights
Votekick Update
- Map Editor Now Available
- Steam Workshop Integration
- Full Server Browser Has Returned!
- St Valentine's Day Massacre DLC Now Free for All
- 100's of Bug Fixes & Minor Improvements
Votekick has been tweaked to try and reduce abuse of the feature.
Any player can initiate a votekick, however, now only players on the same team as the player subject to a kick vote can vote on whether they should be removed from the game or not. This should still allow players who are griefing their team mates or obviously abusing a glitch to be kicked whilst making it harder for players who are simply good at the game to be booted out.
Known Issues
- The function keys for voting yes or no have been changed. F1 is now "No" and F2 "Yes".
- The host of a custom game can kick any player from their game. However, this only applies to the original host for the game, if that host leaves this privilege will be lost!
- The host of a custom match cannot be targeted to be kicked from the match.
- In VIP mode if the VIP is kicked, for any reason, another VIP should be selected from the remaining members of their team.
Patch Notes
- Server Auto balancing Over-rules Custom Match Settings
- Several functionality issues with the new Votekick system
- Fixed a lobby issue whereby changing the Max Players whilst a player joins could cause the player to ghost and break the lobby.
- Changing Anti-alias graphics settings no longer require a client restart to take effect.
- Several Client/Server Security Improvements
- Fixed an issue which could cause construct names to not update if a player changes class with the keyboard.
- Fixed an issue which could cause block usage to not update if a player changes class with the keyboard.
- A number of translation/text updates were applied.
- Fixed an issue where leaderboards could appear empty without a relevant error message.
- Improved the handling of network errors in the leaderboard menu.
- Graphics Defaults now affect the Draw Distance setting.
- Updated Default Shader Quality to Medium.
- Fixed an issue where Turrets could be placed inside blocks in some situations.
- The Server List will now sort servers by current players, followed by maximum players by default.
- Spectators can now be seen on the score screen and vote-kick dialog from the opposing team.
- If network connection is lost while on the "lobbies menu", you will now be sent back to the main menu and shown an error message.
- Fixed an issue which could allow non-hosts to change UGC settings after the host lost network connection.
- Improvements to the frontend and backend processing of the leaderboard.
- Removed deprecated key bindings
- Prefabs are now known as constructs in all menus.
- Fixed an issue which would cause players to be presented with a blank screen when entering spectate as classes are changing.
- Projectiles now explode 50 blocks above the highest block
- Fixed an issue where a player joining from spectators could be auto-assigned a restricted class.
- Fixed an issue where the team progress bar could be positioned incorrectly if the window was resized.
- Flare blocks are now counted when repairing bases in Demolition Mode.
- A number of security/hack fixes have been attempted.
- Fixed several issues which could cause the class menu button to become enabled at the wrong times.
- Fixed an issue where the Construct Set field could yield no options in a Map Creator lobby.
- The default selected equipment item is now always the most practical item in a players inventory.
- Fixed an issue with the Maximum score in Demolition Mode.
- Fixed an issue which could cause a survivor to remain a survivor after death in Zombie! Mode.
- Fixed an issue where a player could take fall damage when spawning.
- Disconnected Players are now correctly displayed as being removed from an active vote.
- VIPs can no longer be ejected from the game for being motionless
- Fixed an issue which could cause the VIP selection process to be delayed by a player.
- Fixed an issue where leaving a lobby during the countdown, could still result in being joined into the game.
- Pressing cancel in the joining game menu now returns to the "Public Match" Menu
- Fixed an issue where constructs could be placed outside of the game boundaries.
- Added missing Polish characters to the Ace of Spades font.
- Fixed an issue with the "Pillar Assault" Achievement being awarded when the conditions were not met.
- Lobby and Server Global chat is now broadcast to the lobby and the server.
- Fixed an issue which would cause Lobby Chat to be sent when focus was lost. Chat is no only sent when ENTER is pressed.
- Better handling of "[unknown]" player names.
- Better handling of network disconnection in loading screens, in-game, match lobbies, and map creation lobbies.
- Fixed an issue where only the current settings tab would be updated when cancel was pressed.
- Fixed a client crash caused by pressing the ESC button when loading is finishing.
- Fixed a client crash caused by opening the in-game menu after spectating in VIP mode
- Fixed a client crash caused by joining another server whilst using the prefab tool
- Fixed a client crash which could occur while playing VIP mode
- Fixed an issue which could cause the respawn timer to stick at 1 second in some scenarios
- Fixed a menu lockup issue which could occur in the Map Creator in game menu.
- Fixed a Crash which could occur after clicking the Create Match button
- Fixed an issue where the creator of a Map would not display properly
- Fixed an issue on Mac where the game would crash whilst exiting when trying to connect to a server.
- Fixed an issue where it was impossible to remove items from inventory after closing a library with the escape key.
- It is now possible to change graphics settings while in a level.
- Fixed a number of achievements which were impossible to obtain
- Fixed an issue with territories not becoming active in the territory control mode.
- Fixed an issue where team drop down menus are not dismissed when another is selected.
- Fixed an issue which caused the game to stop responding and crash unexpectedly.
- Team counters in match lobbies display inaccurate figures if the host changes the team of a client rapidly.
- Fixed an issue on Mac where the resolution would not revert correctly when in windowed mode.
- Fixed an issue where the resolution scroll bar would not function correctly.
- Removed redundant messages when players are kicked from a lobby.
- Fixed an issue where there were missing urban landscape pieces.
- Fixed an issue where the terrain cursor could get decoupled from the center of the screen.
- Fixed an issue where error messages during map creation were not dismissed correctly when pressing the escape key.
- Fixed an issue where selecting one of the arrow keys with Esc key simultaneously caused constructs to spin uncontrollably.
- Fixed an issue where Hosts and clients desynced if the host returned to the match lobby via "Back" after starting a multiplayer session
- Fixed an issue where there were missing or repeated Mountain landscape pieces.
- Fixed an issue where the list of rules for clients was not reset to it's original position if the host selected "DEFAULTS"
- Fixed an issue where "WEAPONS" remained grayed out after selecting "DEFAULTS"
- Removed unnecessary [Map Name] text when deleting custom maps.
- Fixed a Crash which could occur after clicking the Create Match button
- Fixed an issue where the creator of a Map would not display properly
- Fixed an issue on Mac where the game would crash whilst exiting when trying to connect to a server.
- Fixed an issue where it was impossible to remove items from inventory after closing a library with the escape key.
- It is now possible to change graphics settings while in a level.
- Fixed a number of achievements which were impossible to obtain
- Fixed an issue with territories not becoming active in the territory control mode.
- Fixed an issue where team drop down menus are not dismissed when another is selected.
- Fixed an issue which caused the game to stop responding and crash unexpectedly.
- Team counters in match lobbies display inaccurate figures if the host changes the team of a client rapidly.
- Fixed an issue on Mac where the resolution would not revert correctly when in windowed mode.
- Fixed an issue where the resolution scroll bar would not function correctly.
- Removed redundant messages when players are kicked from a lobby.
- Fixed an issue where there were missing urban landscape pieces.
- Fixed an issue where the terrain cursor could get decoupled from the center of the screen.
- Fixed an issue where error messages during map creation were not dismissed correctly when pressing the escape key.
- Fixed an issue where selecting one of the arrow keys with Esc key simultaneously caused constructs to spin uncontrollably.
- Fixed an issue where Hosts and clients desynced if the host returned to the match lobby via "Back" after starting a multiplayer session
- Fixed an issue where there were missing or repeated Mountain landscape pieces.
- Fixed an issue where the list of rules for clients was not reset to its original position if the host selected "DEFAULTS"
- Fixed an issue where "WEAPONS" remained grayed out after selecting "DEFAULTS"
- Removed unnecessary [Map Name] text when deleting custom maps.
- A number of client stability fixes have been applied.
Battle Builder Public Beta Update Notes!
-
izzy
Head Admin / Co-founder
- Posts: 474
- Joined: Tue Oct 09, 2012 8:16 pm
http://steamcommunity.com/games/aceofsp ... 9057330295
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bullets
League Participant
- Posts: 902
- Joined: Sun Aug 18, 2013 8:01 am
izzy wrote: The function keys for voting yes or no have been changed. F1 is now "No" and F2 "Yes".As much as I don't like Jagex, that is a bloody brilliant idea.
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
bullets wrote:Except they lifted it off of Star Wars Battlefront 2.izzy wrote: The function keys for voting yes or no have been changed. F1 is now "No" and F2 "Yes".As much as I don't like Jagex, that is a bloody brilliant idea.
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Vezok
3 Years of Ace of Spades
- Posts: 566
- Joined: Sat Jun 22, 2013 2:16 am
HoboHob wrote:Because Star Wars Battlefront 2 was online and had votekick.bullets wrote:Except they lifted it off of Star Wars Battlefront 2.izzy wrote: The function keys for voting yes or no have been changed. F1 is now "No" and F2 "Yes".As much as I don't like Jagex, that is a bloody brilliant idea.

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