Page 1 of 1

Clap Clap Clap

Posted: Mon Apr 29, 2013 11:13 pm
by Bigcheecho
SallyTheButcher wrote:
State of Play

So it's been a while, huh!? Well I'm here to reassure you that we have been very busy behind the scenes, and now it's high time that I share some insights into what's heading your way next.

So, what is next?


The next content update is going to be a big one, and will include the following:

  • A revised main menu
  • Custom Games
  • Re-designed ranked matches & in game Leaderboards
  • Introduction of a Player Profile
  • Tutorial - Deuce basic training for new players
  • A range of global balancing
  • Goodbye Rocketeer, hello Engineer! The Rocketeer has been stripped back to its original design & made into a full utility class designed to build & defend

Why change the way we play games?


We have been carefully listening to your feedback and deconstructing it all to get to the root of the issues. We have identified the following:

  • You don't want to only be allowed to play matches the way we dictate, you want freedom to play the way you want to play, and have control over your match.
  • Many of you have strong opinions about certain in game content such as specific classes, weapons, or maps, and would rather play without some of the current content.
  • You want more variety in terms of game settings and rule sets.
  • You want to be able to play with your friends/clans and be able to set up teams.
  • You want to be able to control which players join your match and be able to get rid of trouble makers.
  • You want to be able to check your results without having to navigate away to a website.
  • You want more variety in ranked matches, and to be able to choose your preferred mode rather than restricted to only a few.
  • You want to be able to specialise in a specific mode, and for the leaderboards to reflect this.
We took this and worked on an update, that while it doesn't add new maps or other in game playable content, it will improve the fundamental way you play the game, find matches, and team up with friends.


Ranked Matches


After clicking the 'Ranked Match' option you will be taken to the playlist screen, where you can choose which official vanilla game mode you want to play. Once you have selected a mode the system will match you to the best ranked server available. All ranked matches will contribute towards your leaderboard standing and your player profile.


Leaderboards


Currently you can find the leaderboards on our website, but we'll be moving these into the game, and you'll be able to access them easily via a menu option.

These will record your match and performance results, then rank you globally, by friends, and locally too.

You will be able to view leaderboards per game mode as well as globally so you can rank yourself on the modes you play rather than just globally. There will be a wide range of stats, all of which can be sorted to suit your preferences.


Custom Games


If you don't fancy ranked matches, and you just want to play for fun then Custom Games are for you. When choosing this option you will be presented with the choice to either join a match (public or open matches your friends are hosting) or create and host your own. Custom Games can be opened to the public or closed to anyone who isn't your friend. You can even choose to make your match invite only for the most control over who joins.

Once you choose to create your own game you start a lobby and you become the host. As the host you have full control of the lobby & players in it, as well as game settings, and game rules.

So if you have always wanted to play a game of TDM on The Colosseum, where it's Commandos only, knife only, with one hit kills on... you can! If you dislike laser beams you can turn them off. There's all sorts of settings to play with to find a combination that suits your preferences.


The Game Lobby


The lobby provides a chat box, and allows the host to dictate who is able to join the game, and remove who they want. As the host you can also set all the game settings from here, with the chat box providing a way to discuss the next setup. From the lobby the host can also predefine who's on which team, which of course is great for team games or clan matches, and allows you to ensure that you and your buddies are on the same team. Once ready the host will start the game.


Game Settings


These allow you to define the following:

  • Game Mode
  • Privacy of the Game
  • Map
  • Max Players
  • Match Length

Game Rules


This section allows you to augment and customise the rules of the selected game mode. These include, but are not limited to:

  • Block Health
  • Block Wallet Size
  • Game Speed
  • Alter a Selection of Spawn Settings
  • Enable Specific Classes
  • Enable Specific Weapons or Equipment
  • Customise Game Mode Specific Rules

Player Profile


The player profile will capture all sorts of information and details about the way you play, from your personal player statistics to specific stats for game modes, classes, and equipment.



Hopefully this gives you all some insight into what's coming in the next few weeks. Look out for more details about this update, and information on further future updates.

Ace of Spades Team


Disclaimer: The details outlined here are not fully finalised and could change slightly before release

Re: Clap Clap Clap

Posted: Tue Apr 30, 2013 1:11 am
by Priok
it's a bummer that the rocketeer will lose hes jetpackage

Re: Clap Clap Clap

Posted: Tue Apr 30, 2013 10:43 am
by MrHaaax
They could have just merge Miner and Engineer, too.
But still no custom servers.

Re: Clap Clap Clap

Posted: Wed May 01, 2013 1:43 pm
by rakiru
It's a tiny step in the right direction, but they've already taken leaps and bounds in the wrong direction, so it's too little too late. If they gave us dedicated servers then we could fix their shit for them (and the ability for servers to send maps to clients, since right now the client has them all saved locally).

Re: Clap Clap Clap

Posted: Wed May 01, 2013 4:17 pm
by danhezee
Reading the thread on their site, sally mentions the jetpack isnt actually gone. It just doesnt last that long. And still no private servers and map support. Overall, it is nice to read about an update that isnt a big f-you to the community. But I fear they missed the "community forgiving them" bandwagon by about 6 months. And these changes, which happen to be the correct changes, won't grow their playerbase. Meaning they wont continue to make changes in the right direction. Seeing no overall positive changes from this update.


... I could be wrong though.

Re: Clap Clap Clap

Posted: Wed May 01, 2013 10:59 pm
by HoboHob
It's a baby step in the right direction. Not giant leaps and strides though.

As said before, the damage has been done. It's to little to late.

Re: Clap Clap Clap

Posted: Fri May 10, 2013 12:31 am
by Space Inspader
HoboHob wrote:
It's a baby step in the right direction. Not giant leaps and strides though.

As said before, the damage has been done. It's to little to late.
This, or the majority of people here are in denial thinking that a game can't get better. It's a game. Damage can be done to it, but you can fix it because, It's a game.

Re: Clap Clap Clap

Posted: Fri May 10, 2013 9:41 pm
by Sn3ky
I agree with Space Inspader. The damage done can easily be fixed over time. who knows, we may all be wrong and these steps in the right direction may in turn actually gain more of a playerbase.

well, time to find out the hard way.

Re: Clap Clap Clap

Posted: Sat May 11, 2013 2:33 am
by Sponge
Space Inspader wrote:
HoboHob wrote:
It's a baby step in the right direction. Not giant leaps and strides though.

As said before, the damage has been done. It's to little to late.
This, or the majority of people here are in denial thinking that a game can't get better. It's a game. Damage can be done to it, but you can fix it because, It's a game.
Although I agree with you, I have reason to believe most people have already made up their mind about the game. The last time I even thought of looking at how the steam game updated was... March-ish?

Re: Clap Clap Clap

Posted: Wed May 22, 2013 12:56 am
by Space Inspader
Sponge wrote:
Space Inspader wrote:
HoboHob wrote:
It's a baby step in the right direction. Not giant leaps and strides though.

As said before, the damage has been done. It's to little to late.
This, or the majority of people here are in denial thinking that a game can't get better. It's a game. Damage can be done to it, but you can fix it because, It's a game.
Although I agree with you, I have reason to believe most people have already made up their mind about the game. The last time I even thought of looking at how the steam game updated was... March-ish?
In conclusion, there's another update soon

Re: Clap Clap Clap

Posted: Sun Jun 09, 2013 4:13 pm
by Articsledder
While the game itself can be fixed it's reputation can't.

Re: Clap Clap Clap

Posted: Mon Jun 10, 2013 9:34 pm
by NapalmFlame
Articsledder wrote:
While the game itself can be fixed it's reputation can't.
Hard to believe the game can even be fixed if I'm gonna be completely honest. Jagex have shown as of late the only competent thing they've managed to do is RS07.

Re: Clap Clap Clap

Posted: Tue Jun 11, 2013 8:00 am
by Lawliet
Ben is the main developer of the game and they only mention him as a double agent.