New Update That Includes Custom KV6 Support and More!
Posted: Mon Aug 18, 2014 9:25 pm
http://www.aceofspades.com/community/pa ... review-r75
TauOmicronMu wrote:A huge preview update hits Ace of Spades today ready for you to test!
Hi Guys,
Over the past few weeks, I have been trawling the forums, and liaising with the community managers in order to find out what you guys wanted to see in game. I’m happy to say that we have been able to get a long list of patches and updates ready for you to preview on the community beta!
If you don’t know who I am already, here is a quick introduction: I’m Tom, aka TauOmicronMu, and I have been working as an intern on Ace of Spades over the Summer. Other than that, head on over to my introduction thread in the Forum Lounge if you want to know more ^_^
Today brings you what I would like to dub the “(almost) everything you asked for” update!
This update is available as a Community Beta Now! Follow the instructions at the bottom of this post to play…
Firstly, a highly-requested change: Kv6 Modding!
We have re-enabled the modding of Kv6 models in your client, whilst imposing size restrictions, in order to prevent cheating. This means that you will now be able to create, distribute, and use your own Kv6 models in your game! (Maximum Dimensions: x = 48; y = 68; z = 38).
As well as this, we have made some changes to the vote kicking system. These are as follows:
· Kicks can no longer be initiated if the target player is in a team with 2 or less players.
· Spectators can no longer initiate a vote kick.
· If the kicker is on the opposite team to the target player, the kicker’s vote is no longer counted.
· The pass threshold for a vote now takes into account half of the players in the team, rather than the entire game.
· Vote kicks are now anonymous.
Also included in this preview are a few Menu and HUD changes:
· The Colour Palette has been re-enabled.
· The position of the Colour Palette on the HUD has been changed.
· Server Browser and Public Match have switched places on the Menu Screen.
· Public Match has been renamed to Random Match.
We have also made some highly-requested changes to spawn points on a number of maps, along with a few smaller map-changes:
· Added 3 Block Crate drop points to the “London” map.
· Changed the Blue team spawns on the “Ancient Egypt” map, to place the team inside of the building, not on top.
· Added two extra spawn points per team to the “Atlantis” map. These are excluded during the Multi-Hill game mode.
· Added a second Blue team spawn on “Bran Castle”, slightly further behind the castle.
· Moved the position of the Blue team spawn points on the “Frontier” map, in order to make the locations more balanced during the Multi-Hill game mode.
· Added new spawn points for both teams to the “Great Wall” Map.
· Added a new Multi-Hill Hill spawn to the “London” map.
· Moved the spawns of both teams on the “Tokyo Neon” map. You will now spawn inside/just outside of the buildings, as opposed to on top/on top of trees (This applies to all mode except for Zombie).
· Moved the spawns of both teams on the “Arctic Base” map. Neither team spawns with a clear advantage now.
· Moved the spawns of both teams on the “Colosseum” map.
The profanity filter has also received a quick lick of paint, with quite a few words being removed.
A big issue with the current game was the balancing. Some weapons were too powerful, some were too weak, and very few were just right. After looking through a lot of community feedback, and having lots of chats with Sally especially, we have introduced a host of balancing changes. These should help to make the game much smoother, and more enjoyable:
· The Pickaxe has had its player damage reduced.
· The Pickaxe is also less powerful against blocks.
· The Pickaxe now swings slower.
· The Combat knife has had its damage dramatically increased.
· The Combat knife is now slower.
· Pistol headshot damage has been slightly reduced.
· The shoot interval of a Pistol has been increased.
· The recoil on a pistol has been significantly increased.
· The Pistol has had its range reduced.
· The Triple Barrelled RPG now has a larger blast radius.
· The Triple Barrelled RPG now does twice as much block damage.
· The Triple Barrelled RPG now deals slightly less damage to players
· Regular grenades now deal higher damage to blocks.
· The Bolt-action sniper has had its maximum ammo reduced to 7.
· The Semi-Auto rifle has had its maximum ammo reduced to 15.
· The regular RPG now causes less damage to blocks.
· The pistol now has a slightly slower reload speed.
· The SMG’s effective range has been slightly increased.
· The Marksman can now fall a maximum of 30 blocks before death from full health.
· The Marksman and Commando have had their speeds slightly reduced.
· The Engineer’s speed has been slightly increased.
· The Miner now starts with 0 blocks.
· The Commando’s Shovel now digs at a slower rate.
· Dynamite now has a maximum ammo of 1.
· Dynamite now does more damage to player-placed blocks.
· Dynamite now has an expanded blast radius.
· Reduced the Torso damage of the Semi-Automatic Sniper.
· Slightly reduced the Arms Damage of the Semi-Automatic Sniper.
· Slightly reduced the Legs Damage of the Semi-Automatic Sniper.
· Slightly reduced the Headshot Damage of the Semi-Automatic Sniper to balance it more with regards to the Bolt-Action Sniper.
· Slightly increased the shoot interval of the Semi-Automatic Sniper.
· Slightly increased the speed of the Crowbar.
Another small change we have made is to the Auto-Join feature on teams. The default balance for teams is now 3, meaning that each team can have a capacity of 3 extra players before players are force-joined to the other team.
Finally, a few miscellaneous changes that you might be interested in:
· The Commando now has access to the Fort Wall prefab.
· The Scout now as access to the Caltrop prefab.
· The Engineer now has access to the Bridge prefab.
· The Engineer now has access to the “Super Pole” prefab.
· The Pickaxe has been removed from the Miner’s loadout.
· The Pistol now recoils upwards.
· The Prefab lag should have been reduced.
If you want to check this out, head to your Steam Library, and right-click Ace of Spades. From there, click “Betas”, and change the dropdown option from “NONE – Opt out of all beta programs” to “community – Pre-Release Preview”. If you have any constructive feedback or suggestions, feel free to post below – We’ll endeavour to read all of your suggestions and feedback, and make amendments, should they be necessary.
On a final note guys, like I said earlier, I’m here as an intern, and unfortunately, all intern placements have to reach an end. Mine will reach its end this Friday. I’m sad to be leaving you – I have had an amazing 5 weeks, and I wish I could stay and do more. I hope that this update brings you everything you wanted. I’ll make sure to stay active on the forums, both as an Ex-Staff member, but also as a fellow player ^_^
Thanks guys, and enjoy!
Tom (TauOmicronMu) and the Ace of Spades Team.